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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: Dec 2006
CanadaLocation: Vancouver
Posts: 2,665
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The Negative points for losing a car really kills the satisfaction of Jihading.
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Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
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#12 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,530
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You should get plus points for destroying the jihad car and dirt bike. After all, they are ment for suicide.
Sometimes, they even blow up by themselves, and you get neg score and possibly kick/ban, because you drove over a bump |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#13 |
![]() Join Date: Nov 2006
Posts: 173
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I think true teamwork players capturing flags get a decent amount of points. The problem is people who whore tank/sniper/plane etc not actually helping the team but rack up a large amount of kills still get a big score bonus. This simply isn't right. If anything, they should be punished.
I don't think it's a good idea to give people points for blowing up enemy vehicles. Sometimes it is a good idea to leave an enemy vehicle where it is so it doesn't respawn at the enemy base and give them an advantage. |
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#14 | |
![]() Join Date: Jul 2007
Czech republicLocation: Prague
Posts: 2,017
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Quote:
Believe it or not, even those lone-wolfs help to the team by certain way. They subtract certain amount of tickets from enemy. I agree there should be an exception for Jihad cars. In conventional, if you get destroyed important asset like a tank/jet nobody is going to be happy about it. But like an insurgent, if you blow up a car full of explosives near APC/group I don't think any insurgent is going to be angry, because you've destroyed suicide car. | |
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#15 | |
![]() Join Date: Jan 2007
United KingdomLocation: norfolk
Posts: 2,897
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ive never been kicked for minus points from losing assets , if u cant even get a few points or lose that asset enough times to get kicked for minus points then u deserve to tbh | |
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#16 | |
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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Quote:
jup. problematic on kashan. starting an airsupport squad is a good thing imo, so the commander can set attack markers for you. but this means that your squad will earn very few teampoints. so you might be able to shoot down a few fighters, bomber and an occasional suicidal humvee/ vodnik speeding through the desert as a jetfighter ( about the only targets you got!). but most likely youll still end up with a negative score. ( losing a jet is -40 or -50?) itd be great to see a horribly high scorepunishment for people who crash the helo on liftoff. and after 10min usage no punishment at all. but sounds fair that taking out armoured assets gets higher rewards. together with the implented transport rewarding system it would balance it out for good users of attack/ transport assets. | |
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#17 |
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PR Developer
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as far as transport is concerned: i got over 500 points for just transporting people one day, i had 0 deaths and 0 kills, it was quite fun! i had a competent commander he used me to transport himself and other squads around the map!
If you get alot of people in your transport and transport them somewhere for like a minute, youll get tons of points! |
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#18 | |
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PR Contributor
![]() Join Date: May 2006
SpainPosts: 3,689
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Quote:
1.- kill the enemy plane and get 4-5 points ,or 2.- be killed by the enemy plane , and get -48 points resulting in a kick from the server . is not fair/fun . | |
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#19 |
![]() Join Date: Feb 2007
NorwayLocation: Akershus
Posts: 372
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#20 |
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PR Contributor
![]() Join Date: May 2006
SpainPosts: 3,689
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f16/mig29 has air-ground missiles ?
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