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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Sep 2005
Location: Classified
Posts: 206
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Lots of Servers, No Decent Gameplay...
Please bear with me during my rant as I vent some frustration. If you are a troller or do not wish to read said rant, close the thread now and don't complain afterwards.
Is it just me or is anyone else having trouble finding a decent server to play on lately? I had the evening completely to myself so I wanted to get online for some quality PR time with a good squad. It seems as if finding a quality server with quality players on it is getting more and more difficult to find. It wasn't like this during open beta. There were fewer servers, but better gameplay/teamplayers on the few that were there. Now, I find locked servers, servers labeled "teamplay" and not a lick of actual teamplay going on...only fucktardery, or a majority of people on the server do not speak English, which is fine, but it makes communication nearly impossible, a couple people on this server, a couple people on that server, servers running vBF2 maps. Its getting ridiculous. Its getting to the point where I don't really want to even take the time going from server to server trying to find a decent squad to play with anymore because finding one (if one can be found) takes forever. Since so much of this game relys on teamwork, if you have a shit team, you're not gonna have much fun at all. Sadly, the shit squads outnumber the good ones 10 to 1. I know its been mentioned before and I have to say I agree with having a server that is by invite only for people who know what teamplay involves in PR. I know this is not going to happen, but I have to say if it did, I'd be all for it. PR Devs, you've got a gem of a mod here, but sometimes I think you give your community too much credit. Do they really have the competence to handle this mod as you intended it? Or are most people trying to find a way to undo, ignore or circumvent the hard work you've put into this? WE have some great teamplayers here whether we get along with them all or not, but they are far outnumbered by the fucktards that ruin it for the rest of the community and do not take the time to learn the basics of the game or simply disregard the whole "teamplay" aspect that we all strive for. Disappointedly {GD}Ghost |
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#2 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,969
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Push through it.
It will get better. |
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#3 |
![]() ![]() Join Date: Aug 2006
Location: Edinburgh, Zulu.
Posts: 556
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![]() "It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less." |
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#4 |
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I got banned for 24 hours once for saying that the game play was bad...and I did it in a single sentence!
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#5 | |
![]() Join Date: Mar 2007
CanadaLocation: Soviet Canuckistan
Posts: 456
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Quote:
On topic though, I also found gameplay to be somewhat lacking from server to server ( before my computer went kaboom, now it's completely lacking. | |
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#6 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,529
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They don't have the 15 sec spawn servers due server license, so we are forced to hang with them, else they'd be on their uberfast spawn servers.
Basically, I agree with OP, its hard to find any teamwork and even if its just a squad. I know, when I was pubbing with MEDI, we were on TeamSpeak and coordinated everything inside the squad and mainly did ambushes against British on 7 Gates. And every time, we tried something, a horde of nubs followed us, ruining everything. The most retarded moment was, when the team recaptured River Fort, we set up a RP near Outpost and attacked that, as the 2 SLs at River saw us and quickly abandoned their positions and came after us, only to lose River Fort faster than you can pronounce the CP's name... Every time, we went somewhere, we had 2-3 squads following us, no one could do something themselves, even their rally points were close to our RP..geez.. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#7 |
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yep, thats wat u call pain-in-the-ass gameplay
but sometimes u get lucky, a week ago i went on the Thors Brigade server (i think it was anyway) and played a great game on Kashan desert, my squad used VOIP, our team set defences over the bunker area, and we co-ordinated with other squads, the US kept spamming us with tanks on the hills, but we held out pretty well |
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#8 |
![]() Join Date: Dec 2006
Posts: 598
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I was on the PASSWORDED tg teamwork night last night. The map was OGT, and by and large it was a great experience, whole team working together, following orders etc, some which I to have a time had trouble finding.
Then, the dreaded blue guy strikes. We're attacking the chinese main, we get a helo to hover over the river, we drop out, swim to shore and start walking to where you get up the cliff. Blue guy goes to the chinese boat, drive it 50m up stream to the place you can get up, making lots of noise and leave a nice grey boat on the mini-map to get seen. It gets worse. We start crawling towards the chinese wire when all of a sudden "GRENADE" rings out. The moron is grenade spamming the base, totally ruining our approach, we crawl back and hope they think its just the lone wolf. However due to wasted time, we enemy capped back train, leaving us feeling frustrated an with a long jungle trek ahead of us. My point? If this is what you get on passworded TW servers, god help some of the others out there! If only the DEVs could mod the players... |
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#9 |
![]() Join Date: Apr 2007
Posts: 67
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vist our server and join up with a opreal player and you will get your teamplay
server ip operationreality.org enjoy |
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#10 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,438
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| decent, gameplay, lots, servers |
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