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| PR General Discussion : General discussion of the Project Reality modification. |
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#21 |
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The [R-MOD]s' Poodle
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Well if you're stupid enough to eject while upside down then you deserve to die.
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I AM NOT ALLOWED A SIG UNLESS I SHOW I CAN BEHAVE MYSELF
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#22 |
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PR Beta Testing Team Member
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I was thinking more as you exiting your plane while it is moving and it would simply "run you over." Unless this "ejection seat" is really....really...really fast, you may get trampled by your airplane as it moves forward.
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." Highspeed Low Drag Tactics |
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#23 |
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The [R-MOD]s' Poodle
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Surely you can be placed about 10 metres above the plane?
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I AM NOT ALLOWED A SIG UNLESS I SHOW I CAN BEHAVE MYSELF
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#24 | |
![]() Join Date: Apr 2007
Posts: 36
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Just appear 10 m above? But if that used the E button also, it would be really annoying to land and get out.
People could get confused quickly... Quote:
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#25 |
![]() Join Date: May 2007
Location: Canada
Posts: 28
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a fastrope where the rope is hanging off the BH, is retractable, is able to be grabbed onto, and ultimately slid down to the ground qualifys as working in my books.
If the exit point of the BH for the passengers is right even with the rope, all you do is double tap E and your on that rope, how hard is that?? If you can do that, why the not implement it?? You could probably get down the rope in under 3 seconds if you use shift+down, and the bird wouldnt even need to land to drop you off, really usefull in urban and tree'd areas/rough terrain. Plus think about it, if its implemented, no more annoying "plx add fastrops" suggestions... |
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#26 |
![]() Join Date: Apr 2007
Posts: 36
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Honestly I think if fast roping was implemented, nobody would even use it. They'd probably just complain how unreal it is that they have to jump out and regrab onto the rope. Not to mention the pilot would have no idea when you hit the ground so you'd end up with people hanging on to ropes as the pilot flys away, with you ending up dead when you inevitably hit a tree. George of the Jungle style. "Spec, spec, spec ops of PR, fast ro-o-ping. Aieieie-ieieie. Watch out for that APC!"
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#27 |
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if fast roping was implemented (wich for the guys one the ropes sake i hope it isnt) i think id hang on to the rope just to see if i do hit an apc or somthing else lol
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#28 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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We'll have whole squads dangling from the ropes while the chopper is buzzing along! Awesome. I do like this guys attitude though, hell at least he's optimistic and it might even be possible. Who are we to say fast ropes would suck...we'd have to test it out and see if its possible.
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#29 |
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they would be cool, but the little insurgents and their trust RPGs would have somthing to say to the stationary BlackHawk now wouldnt they
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#30 |
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PR Developer
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Quick, delete this thread, before the next suggestion flood rolls on... and this time they will have new arguments.
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