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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
![]() Join Date: Jul 2007
Location: Newcastle Upon Tyne
Posts: 50
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If any help is required with info on the British 81mm Mortar, IE how it works/operates just give me a shout. I was 6 yrs mortar platoon in the TA & have operated in all three positions of a mortar Det. & can also try to explain how fire missions are given to the (usually) 3 barrel mortar plt
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#32 |
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#33 |
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I didn't mean for them to be bots, but just part of the gun. Maybe simply shooting that portion (you can do multiple meshes on a model right?) of the weapon disables it for x time.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#34 |
![]() Join Date: Mar 2006
Location: Somewhere, USA
Posts: 155
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just make it off-map for shits sake, a 120mm mortar has a range of 7000+ meters, that's enough for every map except Kashan.
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#35 |
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Banned
![]() Join Date: Mar 2007
Posts: 65
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Need....mortar.....
I did mortar work in the polish military, so i will definatley have fun! looking forward! Anyway, I think it should be just a kit, not a commander asset, etc. Mortars are supposed to be the "quick, mobile" son of the queen (arty) it self. Getting the commander in this is just a pain. But anyway, there needs to be alot of extra shit the mortar man gets so he can do this alright. Its a lot of work to get mortars to work, windage, direction, height, its hella awsome when you get the kill tough. Mortar=Needs to have a very large blast radious, making it actually useful. Spotter=How about introducing a spotter kit? a spotter kit would possbily include a Soflam, 3 field dressings, red/green smoke, nade or 2, m16, or m4? If you will, then make sure you have a soflam on there becuase the little meter bar on that thing is a god. Or, just give the soflam back to the SF kit. Just my input. |
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#36 | |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,741
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Quote:
...mongol... | |
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#37 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,969
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ROFL
QFT |
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#38 |
![]() Join Date: Dec 2006
EuropePosts: 1,000
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That made my day...
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#39 |
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Banned
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,237
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#40 |
![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 213
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Hopefully on the ground? If you give them to players they'll do dumb things like deploying them inside buildings.
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Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
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