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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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PR Art Team
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If you could incorporate it with the bunkers and firebases, it could give mortars the advantage of unlimited (relatively speaking) ammo, whereas if you were to place it in any ol' spot you're gonna have to resupply after one or two barrages.
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#12 |
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Forum Moderator
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Maybe the howitzers again?
nah, ive asked 3 times about but i have so far to hear nothing about them. then again i should "use the search function" |
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#13 |
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Commander! i need mortar support at Delta six, I repeat: Delta six!
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#14 |
![]() Join Date: Mar 2006
Location: Somewhere, USA
Posts: 155
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I really hope we get mortars, I know for sure that the Marine Corps never operates in combat without fire support and I would assume that would go for the other modern militarys represented in-game. It's unrealistic to not have artillery support on all but 2 maps but at the same time...the current lethality of artillery is VERY understated, IRL those artillery strikes would kill everything that wasn't dug in within AT LEAST a 100m radius. So with mortars we get the necessary fire support without the frustration of having you and your entire team wiped out by one barrage, which would fuck with the rhythm of the action.
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#15 |
![]() Join Date: Jan 2007
Posts: 363
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Yeh mortars!!!
Currently in POE2 the mortars are great but i cant help feeling that its all a bit lonewolf spammy. I really like how you are planning them as a requestable only by commander. Making them useable by a certain kit is a great idea too, maybe we will see the rise of dedicated mortar squads made from ammo resupply / engy to redeploy and maybe a dedicated kit to operate along with a spotter/rangefinder. Sounds excellent if you plan to make a mortar battery pit too, although i would prefer it if the mortars were resupplied by team mates rather than from an ammo dump, could get to the point where mortars are going off constantly. I hope we get smoke cover shells too |
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#16 | |
![]() Join Date: Jul 2007
Posts: 55
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Quote:
Typically though, a battery will be positioned towards the rear of, or even way behind the main battlefield area. This is mainly because artillery is a relatively 'soft' target - the weapons might be made of steel, but they are predominantly 'open' weapons, and require a moderate size crew to fire them effectively. As Arty is a specialised subject, not everyone will get arty training... and it's easier to kill the operators rather than destroy the weapons. ZD | |
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Last edited by ZephyrDraevyn; 08-03-2007 at 09:28 AM..
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#17 |
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Artillery today isn't normally anywhere near the battlefield.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#18 |
![]() Join Date: Jun 2006
Posts: 693
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sounds good but, if we overdo things like:
- commander needs to plce tham, - mortar squad needs to operate them, - others need to request covering fire, - commander needs to issue an order - mortar squad needs to fire (in the meantime mortat squad is getting borred) .. uff.. too much? |
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#19 | |
![]() Join Date: Jul 2007
Posts: 55
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True off-table arty for fair gameplay would either have to be assigned for both teams, or would have to have a 10 minute 'reload' after each extended volley or something - because the OpFor wouldn't be able to deny them as an asset. ZD | |
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#20 |
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PR Art Team
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How often is artillery used in reality and what kind of 'barrage' are we talking about? Plus.. using artillery on any map wouldn't make sense, so should be some sort of "limitation" on it.
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