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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 | |
![]() Join Date: Apr 2006
Location: Rio de Janeiro, Brazil
Posts: 37
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When I play with hardware sound on, the voices keep stuttering itīs really weird. Any tips? | |
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#12 | |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,190
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yes it is. does it dont work like that before? @ captrio look into your BF2 soundoptions, there is a switch for enabling EAX. try to lower the soundhardwareacceleration you can found in your dxdiag.exe if you use windows xp. if that doesnt help, switch to software. | |
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#13 | ||
![]() Join Date: Jan 2007
Location: Tennessee, USA
Posts: 61
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MSI K9VGM-V (K8M890/VT8237A)
Athlon64 3000+ (Orleans Core) 1GB DDR2-800 x 1 GeForce 7600GT 256MB (PCIe x16) x 1 SoundBlaster Audigy 4 |
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#14 | |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,190
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sorry, had a little mistake in the other thread. you copied the wrong file from system32 folder! try to copy and rename the wrap_oal.dll file instead of the openAL32.dll, then it will work! | |
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#15 |
![]() Join Date: Feb 2007
Location: Chicago, IL
Posts: 564
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I have the Audigy 2 and it sounds freakin amazing compared to my on-board REALTEK sound. I say go EAX all teh way
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For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity" |
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#16 |
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Alright SOFAD, I copied the wrap one from sys32 and put it into the BF2 native folder.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#17 |
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PR Operations Lead
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Use software / high / EAX enabled with the openAL update sofad posted.
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![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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#18 |
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Yes...that's...what I did.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#19 |
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PR Operations Lead
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better?
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![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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#20 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,370
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I have a Soundblaster Fatality thingy which has someting like 64mb of xram on it (BF2 beng one of the few games coded tot ake advantage of this).
I have a thx 5.1 setup that I never found as good to use as my zalman 5.1 headphones (which I got almost free at a local computer store where I have brought in lots of business). These ones: http://www.zalman.co.kr/eng/product/...x=110&code=023 I think they are like $30 US now. Sound for me is awesome. I also often stop for "listening stops" in game. Usually listen for gear rustling and footprints in woodland areas and gunfire in open areas. sofad and jaymz are trying to stretch the bf2 sound engine well past it's intended design. it wasn't ntended to have sounds carry like they do irl. I'd recommend some 5.1 headphones.. even before they started to do the major sound overhaul I began to find them giving higher fidelity than my speakers, plus I can crank the volume when the wife is asleep. my pr goes to 11 btw give these guys some time to sort out the issues and also recognize this.... do you use the onboard video that came with your motherboard ? usually not, usually because it's shite. think about investing in a decent sound card. some of the newer creative ones have improved a lot. the advances in eax 5 over the usual 2.0 that comes with licensed sound chips are very noticeable. sound is an integral part of the gaming experience and I love the work these guys are doing to move that along with the rest of PR. In the mean time spend the $30 you saved in not buying PR on a pair of 5.1 headsets |
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