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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 | |
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OK, looks like I pretty much had all the rules down save for the fact I did not know the main base request zone had been expanded. I will update the Wiki to look this way (hope you agree my concept is better than the original):
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#12 |
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On a note of interest, regarding the 'fresh' concept: If a player without the appropriate kit gets in a vehicle does that start the 'fresh' timer?
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#13 | |
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It looks like this section ( http://guide.realitymod.com/index.ph...m_restrictions ) requires a major overhaul as well. Please verify info is correct as I am unsure on this part, especially the three minute limit and AA kit respawn timer. I also need intel on the rules regarding teamkilling preventing you from getting kits.
Draft: Quote:
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Last edited by Apheirox; 07-02-2007 at 08:29 PM..
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#14 | |
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PR Documentation Manager
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#15 |
![]() Join Date: Jul 2007
Location: USA
Posts: 55
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thats alot to read
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#16 |
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I need feedback on that last post of mine.
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I disapprove of what you say, but I will defend to the death your right to say it. ~Voltaire
If you are a serious PR gamer do not put up with the chaotic public server gameplay! There are much better options available. Also, be sure to avoid making these common basic mistakes. |
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#17 |
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I still need that feedback. I now need it both to be able to update the main guide and for my 'Basic Common Mistakes' guide.
Actually, I am just going to update it with a note it might be incorrect. Be sure to let me know if it is. PS: The guide is coming along nicely. Unless I suddenly remember something else I am going to start working on the more advanced sections and fill out some of those broken red link sections. |
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