|
|||||||
| PR General Discussion : General discussion of the Project Reality modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 | |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
|
Quote:
We absolutely DO need to worry about people who think they can take PR and modify it in any way they feel like (client or server side) and not respect our requests that they don't do that on publicly available servers. The release of v0.5 saw a proliferation of modded servers. In particular "short spawn" servers and in some cases servers modded so heavily that PR ended up playing like BF2 with more deadly weapons. And those servers gained in popularity because there are enough lemmings to flock to servers like that and people tend to glom to the populated servers. As a result we had thousands of players trying PR that thought it was BF2 with more deadly weapons. Game play quality was awful for weeks. Normally after a PR release there are some window shoppers. They play the mod and decide they hate it because everything takes so long. Our design is inteded to be unappealing to those folks. They either adapt to how PR needs to be played, or play a different mod. We absolutely do NOT want the mod altered to meet the needs of those kinds of players, nor do we want to be a "popular" mod and have mass mainstream appeal. So we're going to change how we distribute the server code and dilligently enforce the licence agreement we are creating. | |
|
|
||
|
|
#32 |
|
Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
|
Lemme take a stab in the Dark, Is TG tweaking the AAS making you mad?
I like Tg's setup though with the 90 seconds to join a squad. |
|
|
#33 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
|
No the TG guys are completely reasonable and an asset to the PR community.
|
|
|
|
|
|
#34 |
|
PR Operations Lead
![]() ![]() |
we are not on about TG.
|
|
|
|
|
#35 |
|
German Forces Mod Lead
![]() Join Date: Feb 2007
Location: USA
Posts: 1,555
|
That 90 second join squad or kick thing has been on all of their BF2 servers.
|
|
|
|
| Sponsored Links | |
|
|
#36 |
![]() |
I fully understand your reasoning. It must be very frustrating to hear people turning down your mod because of bad SSM settings. However, I also think it is wrong not to let that clan mod PR to their liking. I want to suggest a compromise.
What if you made anybody wanting to run a modded server make it very clear that their PR server is not running default settings? This would include noting that their server is running settings not sanctioned by the developers in both in the server browser, on the loading screen and through in-game messages. Any player with half a brain would then know to try a default settings server before turning the mod down - and if they do not, they are not really a loss to the PR community, right? |
|
|
#37 |
|
PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
|
The particular issue has, unfortunately, gone beyond being reasonable. So we will be implementing a ridiculously one sided licence agreement and distribution terms that effectively will give us the ability to prevent an organization from running the code if they are in licence agreement violation. And that those in violation will bear all liability and responsibility for our actions in pursuit of licence revocation.
|
|
|
|
|
|
#38 |
![]() ![]() Join Date: Sep 2006
Location: Dunfermline, Scotland
Posts: 1,039
|
F*ck me..... legal issues?
Good luck guys: and to whoever the "Other Server" owners are: come on FFS. Play the damn game here. If you want to mod the mod at least do the decent thing & code your own mod from scratch. For goodness sake. |
|
What's French for "déjà vu"?
![]() Phil Collins doesn't cut it around here |
|
|
|
#39 |
![]() Join Date: May 2007
Posts: 501
|
Eggman. "I've got a pretty good handle on what we need to worry about and what we dont need to worry about.
We absolutely DO need to worry about people who think they can take PR and modify it in any way they feel like (client or server side) and not respect our requests that they don't do that on publicly available servers. The release of v0.5 saw a proliferation of modded servers. In particular "short spawn" servers and in some cases servers modded so heavily that PR ended up playing like BF2 with more deadly weapons. And those servers gained in popularity because there are enough lemmings to flock to servers like that and people tend to glom to the populated servers. As a result we had thousands of players trying PR that thought it was BF2 with more deadly weapons. Game play quality was awful for weeks. Normally after a PR release there are some window shoppers. They play the mod and decide they hate it because everything takes so long. Our design is inteded to be unappealing to those folks. They either adapt to how PR needs to be played, or play a different mod. We absolutely do NOT want the mod altered to meet the needs of those kinds of players, nor do we want to be a "popular" mod and have mass mainstream appeal. So we're going to change how we distribute the server code and dilligently enforce the licence agreement we are creating." I agree with this completly... .5 did play really crappy for those few weeks and I HATED it. PR should be kept exclusivly for those individuals that want to play it the way it was meant to be played, by the DEVs. I don't care how long it takes, I'm an FH fan I can wait |
|
|
#40 |
|
PR Beta Testing Team Member
![]() |
Upon the release of v.6, can we expect a movie similar to v.5's release? Detailing the new features and the like?
|
![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." Highspeed Low Drag Tactics |
|
| Sponsored Links | |
![]() |
| Bookmarks |
| Tags |
| comming, real |
| Thread Tools | |
| Display Modes | |
|
|