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| PR General Discussion : General discussion of the Project Reality modification. |
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#151 |
![]() Join Date: Apr 2007
Posts: 1,519
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Patent law != copyright law, 'nuff said. Copyright certainly applies to whatever code the PR team writes, regardless of its use. If you dynamically link someone else's library in your program, that program doesn't fall out of your copyright... What license you can distribute it under is another story.
However, as far as I know, DICE/EA does not prohibit you from limited distribution of BF2 modifications (otherwise, closed betas would be impossible). |
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#152 | |
![]() Join Date: Dec 2006
Posts: 598
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#153 | ||
![]() Join Date: Sep 2005
Posts: 135
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That said, as currently you are releasing a program which contains both your original code and EA's code that entire debate is somewhat moot. To use you're own example, (which is somewhat flawed because being dependent on another work is not the same as being derivative of it) BF2 being entirely dependent on Windows to run does not give EA the right to distribute windows under its own license. EA's EULA provides for the express right to redistribute parts of its code if certain conditions are met (this is why modding BF2 is legal). The two points of concern regarding the legality of the new server program I have are thus: 1) The program would seem to constitute an act of licensing a piece of software that BSS does not own the rights to do so (referring to the EA code which is part of the mod). This is theoretically avoidably by only licensing the python code included in the mod, and only having the license cover modifications made to the python code. Whether you can treat the two as separate entities in this way is beyond the scope of my knowledge and I would speculate that it is most likely a gray area. 2) The license provision that allows you to mod and distribute EA's code has many restrictions to it, unfortunately I still can't seem to find the text of it somewhere online. My initial, and main concern is that this new plan would run afoul of one of these such restrictions, which would put BSS in violation of BF2's EULA. Quote:
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#154 | ||
![]() Join Date: Sep 2005
Posts: 135
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#155 |
![]() Join Date: Apr 2007
Location: Your Face
Posts: 33
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I'm ashamed to say that I was a regular on CDU's short spawn .5 server. Mainly because it was usually populated and had a low ping. Bearing this in mind I see the PR's stance on the issue as very logical, and I can see the damage a single modded server can do to the image that PR should cast on to newcomers. I've been having ten times as much fun with the .6 beta on TG's server as I did with .5 and I can see what kind of gameplay PR is trying to encourage. Its great and I support you guys 110%. Can't wait for the finished product!
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#156 | |
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PR Developer
![]() Join Date: Jan 2006
Posts: 2,273
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Ruthless Executioner of 280 SpamBots
![]() Retired Lead Coder for Project Reality - 0.25 through 0.4 |
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#157 | ||
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,666
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However, CDU and other SSMs do get in the way of their "moddee's" (PR's) goals. PR attempts to create a tactical gaming community from a game that is originally non-tactical. Quote:
However, when you don't buy PR, you have no rights to it. By playing it, you're just capitalizing on the good will of the devs. And because you are entirely in their debt while playing it, they should of course have limitless rights in telling you how it must be played. If you don't like it, you have the option of not playing. | ||
![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#158 | |
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PR Developer
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![]() Join Date: Sep 2004
United KingdomPosts: 9,728
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The decisions regarding this approach have been taken by the highest levels within the Project Reality Modification Team. No amount of arguing about your rights, of which you don't have any to be perfectly honest by using a free mod, will change this approach. This approach has proved to be a nesessary step from past experiences. This approach will safeguard how we, the creators of this mod, insist the mod should be played. It will not suit *everyone*, and it's not meant to. Those who do enjoy it will have a pure experience from 0.6 onwards, ensuring no server creates a less than pure playing experience that would be 'less than PR'. Just to clarify one small point. This approach has not just been implimented *just* because of =CDU= clan, although they were the catalyst that has triggered the renewed call from the Dev team for us to protect our own work and Intellectual Property (IP). There were other servers during 0.5's lifespan that had a negative effect in much the same way. I think this has been discussed to death to be perfectly honest. Any further developments will be handled by the appropriate PR Management team members. To answer the *original* post, it's should be weeks, but hopefully no more than 4. Keep checking the news page, along with new updates regarding the Open Beta for info from eggman Regards, Gaz | |
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