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Old 06-27-2007, 07:55 PM   #11
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We cant download from the link in first post, because we have to be registered there, ffs..

Havent you heard of FileFront?

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Old 06-27-2007, 07:57 PM   #12
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Very slow paced tracks, not quite game suited I felt. I actually preferred the one called "Moving On" where if you insert sound fx, music from bf2 and some voiceovers you could create something very game worthy.


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Old 06-27-2007, 07:59 PM   #13

=UKHC=Neoteknix's Avatar
Quote:
Originally Posted by Outlawz
We cant download from the link in first post, because we have to be registered there, ffs..

Havent you heard of FileFront?
you also have to register on file front ... lol ........you can still stream without being a member tho right ? sorry tho i'm not too good with uploading stuff online :/
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Old 06-27-2007, 08:00 PM   #14

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Quote:
Originally Posted by [R-PUB]MrD
Very slow paced tracks, not quite game suited I felt. I actually preferred the one called "Moving On" where if you insert sound fx, music from bf2 and some voiceovers you could create something very game worthy.
Thanks mr D - i will get onto it, Moving on is still really a work in progress anyway so i will see what i can do with it ! just been getting used to converting the bf2 wavs too, so i will stick some good samples in there

ps ... All tempos can be shifted up for the tracks too no bother, and if you feel they need a quicker beat i can add some Hefty beats too
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Old 06-27-2007, 08:06 PM   #15
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Check the current time of tracks already used ingame. Remove a gig of ram from your pc and try loading up if you keep loading faster! The tune just repeats if it takes you too long which is rare for me on 2gigs.

See what has been done with the Bi Minge map tune right now. That's maybe somewhat over the top, but you can see how integrating stuff works fine. I'm sure slapping sounds onto the timeline of your software will be easy enough if you have the patience to make music. I've done stuff similar to this myself before, but never have the time to polish anything off.


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AH man, sarcasm is so hard to get across the web, even if we are both british
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Old 06-27-2007, 08:14 PM   #16
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Quote:
Originally Posted by Outlawz
We cant download from the link in first post, because we have to be registered there, ffs..

Havent you heard of FileFront?
Try the 7th post link

and @ =UKHC=Neoteknix change the link in first post to the one I posted and it should work

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Old 06-27-2007, 08:16 PM   #17

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Quote:
Originally Posted by [R-PUB]MrD
Check the current time of tracks already used ingame. Remove a gig of ram from your pc and try loading up if you keep loading faster! The tune just repeats if it takes you too long which is rare for me on 2gigs.

See what has been done with the Bi Minge map tune right now. That's maybe somewhat over the top, but you can see how integrating stuff works fine. I'm sure slapping sounds onto the timeline of your software will be easy enough if you have the patience to make music. I've done stuff similar to this myself before, but never have the time to polish anything off.
haha bi minge.

That tune really does make me rofl, Well put together tho ! my Pc Currently Takes around 3 mins to load a map up, so i get to listen to most of the tracks in full as i only have 1gb ram .... and your right, slapping samples in will be no bother - but i'll make sure they sound atmospheric to go with the track.

Thankyou for your feedback i really hope in future to make a track(s) worthy of your mod.
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Old 06-27-2007, 08:22 PM   #18

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I also think the tracks are a bit too slow, and they "start" way too late.



BTW: Make this one a loading music

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Old 06-27-2007, 08:23 PM   #19

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Quote:
Originally Posted by tupla_s
Try the 7th post link

and @ =UKHC=Neoteknix change the link in first post to the one I posted and it should work
updated - thanks dude
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Old 06-27-2007, 09:20 PM   #20

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Quote:
Originally Posted by [R-PUB]MrD
Very slow paced tracks, not quite game suited I felt. I actually preferred the one called "Moving On" where if you insert sound fx, music from bf2 and some voiceovers you could create something very game worthy.
I agree that the pace has to be right (although pace is more to do with the beats and structure than the tempo - shorten and intro here, stick in a break there and I reckon Neoteknix' tracks could rival anyones), but I always thought the whole sound fx and voiceovers thing is a bit cheesy. One particular fx or voiceover, processed properly and used as a subtle motif can work well, but it's only a short step from there to lame it's the late 80's and I just bought my first sampler territory!
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