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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Mar 2007
Location: The Land of Potatoes
Posts: 105
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Just finished playing Jabal Al-Burj on :IGI: server and I wanted to share something with the community...
Before any of the open beta's came out I made sure to read the online guide about the new commander assets etc. and I have to say that although it sounded pretty cool in theory, I had no idea about what they looked like, how they worked etc in game. Ive played a good few rounds and I had never seen any of them used. Tonight on Al Burj though, I finally realised what it was all about - and i gotta say, the potential for this new addition is incredible. Our tightly nit squad (MEC) were defending West Beach and with the commanders help we started deploying the assets around the place. We had ourselves dug in deep...it was really something else. We had a couple of AA emplacements at each end of the beach, sandbag walls scattered along the shore with barbed wire on all sides and a bunker and a firebase in the middle. As someone on our squad said, it was like something outta "sim city" the way we were putting these things up and some team members were gettin stuck in with their shovels n wrenches etc while others were scanning the horizon for threats. Like i said earlier, it wasnt until i actually seen it in action that i realised how cool this stuff is. Reading it on the online manual doesnt do it justice. I think the devs have done a fantastic job with these additions. Truely great stuff. Hopefully when .6 comes out everyone will be tuned into the benefits of these assets. I for one cant wait.... |
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You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
Hunter S. Thompson |
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#2 |
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PR Beta Testing Team Member
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Ive only had the pleasure of building a bunker, havent really seen or built a full base yet. I can't wait for the oppertunity though
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." Highspeed Low Drag Tactics |
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#3 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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"You think this is kinder party?"
"If I see one more bag of dirt...!" All from CoH. West beach and Easst beach heavily defended can be hell to get through. |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#4 | |
![]() Join Date: Mar 2007
Location: The Land of Potatoes
Posts: 105
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Quote:
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You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
Hunter S. Thompson |
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#5 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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I'm not sure, how many players were on?
One thing I hate, is being a Squad member, I just can't believe what people think of. Them: Charge'em! Me : Get some supressing fire on 'em. You three take the right side and lob grenades. Then get some smokes and give supressing fire for the other two, and take the left. A friendly tank and comes over the hill, and gives us support and we take the flag. I don't think I was there, though. |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#6 |
![]() Join Date: May 2007
Location: Over the hills and far away in a sand pit.
Posts: 77
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And yes, was cool ........ Who took the screen, you were in the APC i think..... get it posted that man ! Sgt.North |
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God is Airborne only because he failed the commando course.
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#7 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
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hehe to be honest I really wasn't sure how these would work out lol.
Was all part of a comprehensive way to move completely away from the vBF2 spawning mechanics. We actually started working on this shortly after we released v0.4. We want as much as possible for things in the game world to be controlled by players. And as much as possible we don't want any single player to have a major impact. BUT.. the commander should be VERY powerful is my view. Not in that ghey raining down artillery on uber zoomed enemy contacts way... but in a way that they can have a major impact on the outcome of a round IF their team coalesces around the [sensible] commander's directives. Originally the idea was pretty wacked .. but we polished it up from a design perspective... then we ran into all kinds of challenges making it work.. and the guys did a brilliant job coming up with some amazingly creative approaches to making it work. Obviously still needs some polish and play testing across a full release cycle... but I think they are a great addition. Wait till we take it to the next level lol |
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#8 | |
![]() Join Date: Mar 2007
Location: The Land of Potatoes
Posts: 105
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If i remember right at one stage I was bitching about teams cos it was 7 on 5 lol. You dropped out shortly after then more came on and it was 12 v 12. Was about 2 hours ago.... West beach looked like something outta the Normandy landings after we had built everything haha. We repelled the USMC air and sea attacks for ages | |
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You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
Hunter S. Thompson |
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#9 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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I went to play COH, I couldn't take it anymore.
It's just those times when you die and you say "BS!" |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#10 | |
![]() Join Date: Mar 2007
Location: The Land of Potatoes
Posts: 105
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Was some other dude in the APC, cant remember his name. I was SL and you were H-AT nailing Blackhawks!! Would love to see that pic of the beach...it was cool as f**k!! Barb wire, sandbags everywhere!!! Ahhhh great days!! | |
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You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
Hunter S. Thompson |
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