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Old 06-25-2007, 03:39 PM   #1

Corrient's Avatar
The rifleman kit...

Is it just me, or now that every rifleman kit has a scope (or in the case of the Marines, a high zoom) does it seem like firefights are less intense?

I mean, you can SNIPE with these things. It's like having a semi/fully automatic sniper rifle which almost completely negates the usefulness of kits like the support kit on anything but urban maps. The second the support kit opens up, people see tracers, and headshot the poor sod before he knows what's going on.
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Old 06-25-2007, 03:44 PM   #2

$kelet0r's Avatar
it's a limitation of the engine
the problem is that the weapons can and are that accurate but the timing and patience needed to achieve that cannot be represented in game without making the weapons horribly inaccurate because weapon sway and breathing cannot be implemented at all.
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Old 06-25-2007, 03:47 PM   #3
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Theres still enough recoil to go with.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 06-25-2007, 03:48 PM   #4
PR Art Team

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That’s the point. PR is trying to back away from Rambo style game play. People will think twice before running in the open and risk of getting shot by someone 100 meters away. People are encouraged to find appropriate cover and work together to scan the area for enemy threats before engaging towards their objectives.

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Old 06-25-2007, 04:02 PM   #5

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Quote:
Originally Posted by Corrient

I mean, you can SNIPE with these things. It's like having a semi/fully automatic sniper rifle which almost completely negates the usefulness of kits like the support kit on anything but urban maps. The second the support kit opens up, people see tracers, and headshot the poor sod before he knows what's going on.
I think thats going a bit over the top...

What the devs are going for is more long range combat which is why theyve increased the view distance. Not that ive been in too many combat situations (actually none - im basing my point on alot of war footage ive seen) but alot of it is taking well placed shots at enemy that are several hundred metres away. And from the few games I got to play on the last Beta (namely Kashan Desert) i was well chuffed with the results.

Yea, if your lying in an exposed position and you start spraying an enemy position with the SAW your gonne be vulnerable to fire. But like cheeseman said, its about finding the right cover first before you open up on your opponent.

You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
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Old 06-25-2007, 04:33 PM   #6

Corrient's Avatar
Even behind cover (logs, wedged between rocks, etc) somebody can still zoom in, duck behind a hill/cover a sec, pop up to see where you are, duck, adjust where they are aiming accordingly, and then let go of duck and pop you right in the noggin.

When I mean firefight, I don't mean spray and pray idiocy either, but the way the current rifleman kit works (automatic marksman kit...) minimizes such things as cover fire and well... machine guns in general since their accuracy is so piss poor over any sort of range.

I much preferred the .5 version of the rifleman kit. Still very useful, but without being scoped, it didn't have the amazing advantage over other kits in combat situations that it does now.
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Old 06-25-2007, 04:34 PM   #7

Xmaster's Avatar
Quote:
Originally Posted by Corrient
Is it just me, or now that every rifleman kit has a scope (or in the case of the Marines, a high zoom) does it seem like firefights are less intense?

I mean, you can SNIPE with these things. It's like having a semi/fully automatic sniper rifle which almost completely negates the usefulness of kits like the support kit on anything but urban maps. The second the support kit opens up, people see tracers, and headshot the poor sod before he knows what's going on.
It makes you think twice before giving away your position.


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Old 06-25-2007, 04:43 PM   #8

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I thought these same things until I got some good time in on Seven Gates with a decent squad. The support gun owned and functioned very well. The engagement distances and number of scoped weapons is fairly accurate. We got into plenty of firefights and the use of smoke is now a REQUIREMENT instead of a suggestion. I loved the game machanics of the rifleman kit and thought things were well balanced. Yeah you can't stand or sit out in the open any more which is nice. Everyone has to have some cover or move well...position matters now not who can run and gun the best. Firefights are real now...when you here a bullet hit near you...get your head down or the next will put you down and by all means you better stick with your squad...there is no more of this darting all over the place until you find some guys and then dodge out with the fast-unrealistic movements. Now you have to man up and cover your buddies and make it work.
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Old 06-25-2007, 04:49 PM   #9

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Are you telling me that none of the basic rifleman kits are iron sites only?!

I am a hardcore believer in iron sites and have learned to use them well even at longer distances. Yes, it takes a bit more skill than relying on a scope. If this is true, is this not a step away from realism? From what I know, a normal rifleman squad is not issued scopes unless one or two of them are designated marksmen.



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Old 06-25-2007, 05:07 PM   #10
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I find the longer range better tbh.

I've had some 5 min fire fights without either parties dieing.


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