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Old 06-24-2007, 07:03 AM   #1

Ian_Rumsfeld's Avatar
love this mod after one day, but...

i know i am very new to this mod but i have to ask this question. why has the sniper class been limited to about 1 or 2 snipers per team? is the kit really over-used without being limited?

i absolutely love this mod, for i'm sure the same reasons all of you appreciate it. but i have to say that not having a sniper class or at least a larger limit is a real bummer. for me anyways
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Old 06-24-2007, 07:10 AM   #2

[SAF]stal20048's Avatar
the whole point is reality. if the sniper kit wasnt limited wed have john dick and harry all running around with the favy weapons and not playing as a team. The mod team is trying to get away from vanilla, and this is another step towards 'reality' (hint hint reality mod hint hint) as there would be only 2 snipers or two sniper teams per company anyways, and the mod and kit limiting is trying to simulate this.

i hope this answered your question.

thanks, pete
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Old 06-24-2007, 07:31 AM   #3
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Hi Ian, welcome. When you think about the two aspects of gameplay Project Reality revolves around it becomes a no brainer as to why sniper kits are limited.

1. Realism Aspect. In the engagements portrayed in PR (and in any modern combat) snipers have limited roles. They work alone or in teams of two and engage from long distances prioritizing targets etc. They themselves are used in small numbers during combat situations. In PR all factions are given realistic weaponary loadouts according to the size of the team. For that matter, limiting sniper kits (and any kits for that matter) is required to achieve this.

2. Teamwork Aspect. Teamwork and Reality go hand in hand. In reality, soldiers work as a team to achieve their objectives. The same rule applies here, there is no teamwork involved when half of your team is running around with sniper rifles (which is what would happen if we didn't limit them). Who captures flags and acheives main objectives? The Squad Leader with his Grunts in the front line, that's who.


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Last edited by [R-DEV]Jaymz; 06-24-2007 at 07:38 AM..
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Old 06-24-2007, 08:17 AM   #4

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Another sniper whore, great.

In any case welcome to the forums. I hope you get over your sniping ways.

Thanks for your incredibly constructive input.

-Ghost

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Last edited by Ghostrider; 06-24-2007 at 03:50 PM..
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Old 06-24-2007, 08:18 AM   #5

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... but the good news is that additional sniper kits are available on certain maps. They are spread around the maps as pickups, so now you just have to find it/them.

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Old 06-24-2007, 09:29 AM   #6
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the main reason why sniper kits have been limited is due to our 0.3 release days. im sure many of the older guys can remember when before we had kit limiting how you could get entire teams of snipers. Now it's less like a snipe fest which is good!

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Old 06-24-2007, 09:56 AM   #7
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ye with the 1/2 shot kills now every 1 would go sniper if they could


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Old 06-24-2007, 10:08 AM   #8

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i agree sniper class does rule, and it easly makes me become in the top 3 at the end of the round, but yes it has to be 1-2 per team, as its very very powerfull.

but i love the game and sniper class is my fav too, so im another sniper whore. but i do play the other classes well, some are really easy to keep steady and get headshots


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Old 06-24-2007, 01:34 PM   #9
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There is also a marksman kit available which while not quite as powerful as a sniper kit can offer similar play attributes.

We design the kit availability systems to reflect both reality and realistic game dynamics.

Cheers!
egg

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Old 06-24-2007, 01:39 PM   #10

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One thing I hate more than a sniper whore, is a sniper whore that confesses to be one.

Thanks for your incredibly constructive input.

-Ghost

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Try me.
-Ghost

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Last edited by Ghostrider; 06-25-2007 at 03:03 AM..
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