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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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Immersive sound addition plans?
So the sounds for 607 are pretty slick I must say...very well done!! I just had a question or two.
1-Are there any plans to include a sound when you are running and maybe walking, like the rustling of your gear? 2-Also I've heard some guys mention bullet zings, as in when a bullet flies near you it would make a sound. Not sure if that is actually real but it sure sounds cool, like a Saving Private Ryan effect when they are storming the beach. 3-Environmental sounds? Like the wind blowing...crows? Just any cheap sound seems like it'd be quite immersive addon. Anyways...just some thoughts for the sound dev Jaymz. Awesome work!! (You know...it'd be cool to see a Deer or rabbit once in a while...lol) edit- Ah damn...I'm sure some of these have been requested before and I forgot to search. Eitherway I think the rabbit idea warrents a new posting |
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#2 | |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 919
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Quote:
1. They have the rustling gear sound 2. There are bullet cracks. Bullets "whooshes" are unrealistic. How could you not of heard the bullet cracks in the game yet?? (Unless you havent played it yet) 3. Theres alot of enviornmental sounds. | |
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#3 |
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PR Operations Lead
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1. I like the rustling of gear idea, it's already ingame but only to an extent.
2. Sofad incorporated super sonic bullet cracks a while back so whenever a round passes by you you will hear a loud SNAP or CRACK! (which is what you hear in real life). 3. Environmental sounds are added individually to each map. If you turn up your speakers/headphones you will hear them better, but then weaponary will be very loud (which it is in real life |
![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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#4 |
![]() Join Date: Feb 2007
Location: Finland
Posts: 20
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I think you should make a-10 and other jet cockpits more silent. Now when ur in cockpit it sounds that ur right next to engine. IRL they are very silent.
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#5 | |
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PR Operations Lead
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![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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#6 |
![]() Join Date: Jul 2006
Location: england, somerset
Posts: 414
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ah i just turn up the volume all to 100% even if im in the a10 because i love its roaring sound, even though it can be an ass for voip, but i use vent most of the time...
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#7 | |
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PR Audio Team
![]() Join Date: Dec 2005
Location: Berlin, Germany
Posts: 1,189
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Quote:
one of the first things i did when starting to work for PR (for 0.4 i think) was to create all new movement sounds with no annoying gear clacker in normal move and alot less in sprint. in RL soldiers are sneaky bastards wich have their gear strapped to not make any unnecessary noise imo. | |
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#8 |
![]() Join Date: Feb 2007
Location: Finland
Posts: 20
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Btw, are u going to get rid of those vanilla pistol sounds? They sound like peaguns :/
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#9 | |
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PR Operations Lead
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![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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Last edited by [R-DEV]Jaymz; 06-24-2007 at 02:04 PM..
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#10 | |
![]() Join Date: Jan 2007
Location: South Korea
Posts: 92
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Quote:
If so how do I do this while in game? | |
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| addition, immersive, plans, sound |
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