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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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New Movement speeds- Soo nice! Well done!
I'm truely amazed at the movement updates...to some its not a big deal, but to me its huge. Before everyone ran around like squirels on speed. Now if you catch someone in the open and they aren't sprinting...they are in trouble...no more running-sideways full-auto circle straffing etc. No more rediculous John Travolta Saturday night Fever dancing CQB guns blazing stuff. Now real life tactics come in...if you have a good postion...you have the advantage against someone running in the open. Now I see squads running together as you can no longer fly in and out of combat unhurt while full-auto blazing away...when things got bad you previously could just dodge out no problem...not anymore...no more giving the lone wolfs the advantage. The new walk, now models walking with your gun up and ready to fire...not running with your gun ready to fire (unrealistic obvously). Its just better and sooo nice. Amid other things, this is a real nice change along with the realistic accelleration and extra sprint meter. Battles now look and feel much more realistic.
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#2 |
![]() Join Date: Feb 2007
Posts: 122
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I need to friggin finish downloading!!! This sounds sexy.
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Democracy is two wolves and a lamb voting on what to have for lunch, liberty is a well armed lamb contesting the vote.
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#3 |
![]() Join Date: Aug 2006
Location: United States
Posts: 1,275
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Same here.... Just 50 more minutes!
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![]() [KTA] is currently recruiting! Steven Colbert, when asked on his show what his Iq was replied with a very straight-forward answer, it was, " I know what my IQ is, I got an A, 95!"
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#4 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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Is it there yet?
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![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#5 | |
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PR Operations Lead
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Quote:
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![]() James: have I ever told you what a pleasure it is to work with individuals such as yourself, db?
muitocomplicado: f*@k you! |
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#6 |
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PR Contributor
![]() Join Date: May 2006
SpainPosts: 3,688
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lovely
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#7 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
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I also like the new movement, accelleration & decelleration and run durations.
The run is now more of a trot, the walk now more of a tactical pace and there really isn't any more sprint. I also think the tweaks we did to hit detection are working. I've noticed a lot less "peek around a corner, get killed 1s afterwards" stuff. |
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#8 |
![]() Join Date: Sep 2006
Posts: 1,435
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I think it's mostly good, and there's really no argument to speeding it all back up again other than just liking fast gameplay, which doesn't get much play around these parts so I wouldn't even bother saying it.
In playing it I find that I could probably live with all of it (the slower accel and deccel, the slower side to side, etc) except for the slow sprint. What about keeping all these new slower speeds for the side stepping and all that, and keeping the slower acceleration stuff, but increasing the top speed of the sprint - only sprinting straight ahead basically. Because that would still eliminate all the issues this speed change was meant to eliminate (side stepping at corners, popping in and out...) but keep the sprint at more realistic levels. Speeding the sprint back up wouldn't make it so people could side step and dodge around any more than they can in 607, so I think it's a good idea to make it faster again, just because, when I play I do notice all the new slower stuff with the accel and all that, and it seems to feel ok. The only thing that doesn't feel so ok is when you are sprinting across a road or something, and the character just feels so slow. |
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#9 |
![]() Join Date: Mar 2007
Location: under a rock
Posts: 703
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earlier in jabal our squad managed to come in from the city and advance all the way to the bridge without all the stop and go sprint nonsense of vBF2, haven't played much but i can tell the play styles had changed from the first 20 min i spent on it. maybe i was just in a good squad but we were flanking the oil storage facility from the south while the armor moved in from the east. i had the support kit and was mowing down any marine that decided to leave his commander emplacements. it's just great to see all the pieces of the puzzle come together.
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#10 |
![]() Join Date: Aug 2005
Location: Pittsburgh
Posts: 565
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Yeah I very much love everything about the new movement speeds. Thanks a ton to the devs for lowing them down. Now I can cut down people with the LMGs a little easier.
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| movement, nice, soo, speeds |
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