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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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Can we use *Iron Sights Reticles* for the grenade launcher?
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#12 |
![]() Join Date: Nov 2006
Posts: 760
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in my experiance, top line = 10m, each line below that is a further 10m distance away from you.
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#13 | |
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PR Contributor
![]() Join Date: May 2007
FinlandPosts: 119
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Quote:
I wish something like that would be possible in bf too, but I doubt it. | |
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#14 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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Isn't the Nade Launcher the primary weapon?!!
Now it all makes sense! |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#15 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,353
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i played Road to kyong ni (sp?) and was ontop a roof at the bridge as american, saw 4 chinese guys run through the gate, popped a m203 right smack dab in the middle, and just watched the bodies fly..
I try and use them for large groups, when you know you can hopefully put it close enough to where if it doesnt blow everyone up, you can wip out the gun and pop a round into them. |
![]() Rhino, that's wrong. -Jaymz |
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#16 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,699
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The problem is that the primary weapon runs out of HE rounds so fast, you'll soon have to switch to the assault rifle attached to it.
And we can't get GL sights to work like they do IRL, which is by aligning the front sight and leaf sight. |
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor
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| Tags |
| grenade, launcher, reticle, understanding |
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