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Old 06-18-2007, 06:35 PM   #1

billdan's Avatar
too many binocs?

i know this has been brought up before, just read pls-

ive never been in the military, but every rifleman, engineer, saw gunners, and grenadiers having binocs seems pretty unrealistic to me (hopefully many of you)

the best argument for giving them to the rifleman is:
Quote:
Originally Posted by [R-DEV]eggman
hehe well.. rather than give binocs to every class, we want more folks to play the classes with Binocs (effectively resulting in there being more binocs in the field).

Rifleman gets binocs in v0.6 and .. realistically speaking .. a good portion of the folks in a battle at any given time should be Rifleman (there's some other stuff that makes them an attractive class in v0.6 and future versions).
however, i think the .6 rifleman is already the most attractive spawn-class with 4 grenades, unlimited ammo for them and his rifle(scoped), 2 smokes, entrenching tool to help with asset construction, and body armor
he could even get another field dressing if the kit is still not attractive enough, because this is less unrealistic than giving him binoculars
the .6 rifleman is more of a "swiss army knife" player than the no-armor/no-grenades .6 specops, IMO

and engineers with binocs? the only use i foresee is for coordinating C4 traps

however binocs are still needed in a spawn-menu class, so...
SOLUTION: a "NCO" or "fire team leader" should be created (to replace the sf kit-but that's another on-going discussion) with knife, NO pistol, CARBINE (m4a1 can just be set to burst for an m4, aimpoint stays), one frag, 2 smokes (one reg and one marker), binocs, 1x field dressing, body armor
I believe 1-2 of these in a good squad would benefit teamwork by creating more interdepency and help the squad leader tactically
the fire team leader directs SAW and grenadier fire with his binocs; thus good communication is encouraged b/w them.
with a carbine w/less ammo, fewer grenades and no entrenching tool he is less combat effective than the rifleman, but if the NCO was the only spawn kit better spotting capability he'll be far from useless and unnecessary
though titled "NCO" he could also affectively be the "scout"/"pointman" with his binocs and one nade or the "CQB rifleman" with his carbine and armor (all suggestions for an SF replacement)
have i just killed two birds with one stone?

like to hear ur thoughts

BTW sorry for the longest post i have ever typed

Mix0lydian in-game
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Old 06-18-2007, 06:39 PM   #2
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[R-DEV]eggman's Avatar
We ended up giving them to just about every class because .. just like real life .. with longer engagement ranges classes are pretty much useless without binocs.

And realistically any infantryman not issued binoculars would go out and buy their own $20 pair of binocs.

Cheers!
egg

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Old 06-18-2007, 06:44 PM   #3

SiN|ScarFace's Avatar
Quote:
Originally Posted by [R-DEV]eggman

And realistically any infantryman not issued binoculars would go out and buy their own $20 pair of binocs.
Yea and they are a nice thing to have so you can all look instead of the person with binocs saying "over there by the trees to the left." when even tho you look there you can't see shit.

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Old 06-18-2007, 06:44 PM   #4

daranz's Avatar
Medics and engies are already near useless when fighting around Kashan facilities, because the distances inside one compound can be so great. Without binocs. With binocs, they can at least stay on the lookout for enemies.

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Old 06-18-2007, 07:44 PM   #5

Jimmy_Smack's Avatar
No, definitely keep them. Very important at long range engagements.

Class of 2013
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Old 06-18-2007, 08:24 PM   #6

l|Bubba|l's Avatar
Quote:
Originally Posted by [R-DEV]eggman
We ended up giving them to just about every class because .. just like real life .. with longer engagement ranges classes are pretty much useless without binocs.

And realistically any infantryman not issued binoculars would go out and buy their own $20 pair of binocs.
Exactly.

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Old 06-18-2007, 08:31 PM   #7
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mrmong's Avatar
make some binocs that arent as good as the current ones ofr riflemen
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Old 06-19-2007, 12:53 AM   #8
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[R-COM]Outlawz's Avatar
Why, the bincos are good enough, SLs get the SOFLAM, which has 2x zoom and can see further than binocs...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 06-19-2007, 01:47 AM   #9

wazza_ni's Avatar
Quote:
Originally Posted by Outlawz
Why, the bincos are good enough, SLs get the SOFLAM, which has 2x zoom and can see further than binocs...
Just curious but Outlawz, but is your in game name Outlawz7???

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Old 06-19-2007, 03:22 AM   #10

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Quote:
Originally Posted by wazza_ni
Just curious but Outlawz, but is your in game name Outlawz7???
You know other Outlawz ?
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