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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 | |
![]() Join Date: Apr 2007
Location: New Jersey
Posts: 224
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too many binocs?
i know this has been brought up before, just read pls-
ive never been in the military, but every rifleman, engineer, saw gunners, and grenadiers having binocs seems pretty unrealistic to me (hopefully many of you) the best argument for giving them to the rifleman is: Quote:
he could even get another field dressing if the kit is still not attractive enough, because this is less unrealistic than giving him binoculars the .6 rifleman is more of a "swiss army knife" player than the no-armor/no-grenades .6 specops, IMO and engineers with binocs? the only use i foresee is for coordinating C4 traps however binocs are still needed in a spawn-menu class, so... SOLUTION: a "NCO" or "fire team leader" should be created (to replace the sf kit-but that's another on-going discussion) with knife, NO pistol, CARBINE (m4a1 can just be set to burst for an m4, aimpoint stays), one frag, 2 smokes (one reg and one marker), binocs, 1x field dressing, body armor I believe 1-2 of these in a good squad would benefit teamwork by creating more interdepency and help the squad leader tactically the fire team leader directs SAW and grenadier fire with his binocs; thus good communication is encouraged b/w them. with a carbine w/less ammo, fewer grenades and no entrenching tool he is less combat effective than the rifleman, but if the NCO was the only spawn kit better spotting capability he'll be far from useless and unnecessary though titled "NCO" he could also affectively be the "scout"/"pointman" with his binocs and one nade or the "CQB rifleman" with his carbine and armor (all suggestions for an SF replacement) have i just killed two birds with one stone? like to hear ur thoughts BTW sorry for the longest post i have ever typed | |
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Mix0lydian in-game
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#2 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,361
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We ended up giving them to just about every class because .. just like real life .. with longer engagement ranges classes are pretty much useless without binocs.
And realistically any infantryman not issued binoculars would go out and buy their own $20 pair of binocs. |
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#3 | |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 4,504
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#4 |
![]() Join Date: Apr 2007
Posts: 1,519
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Medics and engies are already near useless when fighting around Kashan facilities, because the distances inside one compound can be so great. Without binocs. With binocs, they can at least stay on the lookout for enemies.
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#5 |
![]() Join Date: Feb 2007
Location: In your basement
Posts: 317
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No, definitely keep them. Very important at long range engagements.
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#6 | |
![]() Join Date: Mar 2007
Location: Germany
Posts: 404
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Quote:
http://www.focus.de/politik/ausland/...nid_28760.html http://translate.google.com/translat...language_tools ![]() | |
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#7 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,232
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make some binocs that arent as good as the current ones ofr riflemen
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#8 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,523
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Why, the bincos are good enough, SLs get the SOFLAM, which has 2x zoom and can see further than binocs...
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#9 | |
![]() Join Date: Mar 2007
Location: The Land of Potatoes
Posts: 105
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You can turn your back on a person, but never turn your back on a drug, especially when its waving a razor sharp hunting knife in your eye.
Hunter S. Thompson |
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#10 | |
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