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Old 06-19-2007, 07:06 AM   #11

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Yes he is, and he's a farily good player too.

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Old 06-19-2007, 10:16 AM   #12

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I complained when they told me they were dropping the Anti-Personal kit as I found it more usefull then rifelman simply because of the binocs. Now that the other classes have bincos I am so happy. If anything the binocs encourage communication and hence teamwork. You can all scan and report in to your squad. You can identify friendles from a distance to reduce tks. etc. Last night on Qwai river we had a whole squad set up in a perimeter around temple scouting out enemy and communicating. Without them we probably would have not been as co-ordinated i.e. spot an enemy west and the squad members on the east have enough time move to reinforce.

Loving the abundance of binocs

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Old 06-19-2007, 10:29 AM   #13

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I agree with binoc proliferation as well. As gameplay becomes a little slower/more realistic and as stated above with longer range engagements, binocs are necessary tool and give an an important function to squad members that aren't directly engaged with the enemy.
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Old 06-19-2007, 10:37 AM   #14

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I also like more available binoculars. I wouldn't call it a specialised kit so it's not like it's that unrealistic.

Plus if you really have no ammo left you can at least be useful to your team

Also, using them can make you pretty vulnerable.
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Old 06-19-2007, 01:40 PM   #15

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can some one clear up a point?

why does the sniper class have binocs when their weapon is better and why do marksmen have it when their weapon is exactly the same?

also whats the difference between rifle man scop and standard binocs?

because when ever i use them i always think that i can get the same magnification with a weapon scope any way so i dont really see the point...

for medics and stuff then yeh they are useful but why give binocs that are inferior to certain classes?

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Old 06-19-2007, 02:05 PM   #16
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increased zoom, increased FOV, etc

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