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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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Brilllaint sound affect, combined with my nice little sub, i also think now i should truely be able to properly piss every one in my house and next door oFF, no questions, nice one SOUND MAN!
What map was that, my guess is the 17kmsquared one????????? Although, i must add, i looks like there is absolutely NO infantry cover out in that desert, hahaaaa, owell, should be highly amusing for tank drivers and aircraft to see 6 random small dots wandering around like lost sheep in the middle of fckign no where, just waiting to die, or so they think..... |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#32 | |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,363
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The speed indicators in game are meaningless. We have done some timed distance runs to clock the vehicles and they are pretty close to their real life counterparts. | |
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#33 |
![]() Join Date: Mar 2007
Posts: 26
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not bad... It looks like it's a bit too fast but when compared to these, not so much.
http://www.youtube.com/watch?v=8sDMHxYFbzo http://www.compfused.com/directlink/741/ Hard to tell with the angles but seems about right. |
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#34 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 192
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Thanks for the info! What I really love is the new sound on that CN rifle (your other video). Great job!
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#35 |
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PR Developer
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Sounds good, and the new G3 model with ironsights looks good too, aswell with the new skin.
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#36 |
![]() Join Date: Feb 2007
Location: Bosnia and Vienna
Posts: 219
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Daaaaaaaamn that sounds awesome man. Not just the gun but the engine sound. I would love to hear just a flyby sound without the cannon. I also listened to some other sounds of yours and I love the new QBZ95. It finally sounds like it packs a punch.
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proud member of *=LP=*
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#37 |
![]() Join Date: Feb 2007
SwedenLocation: Sundsvall
Posts: 480
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*drools* ... mmmh warthog
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#38 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,894
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OK the plane diving down sounds like its rea
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#39 | |
![]() Join Date: Feb 2007
IrelandLocation: mountain top
Posts: 195
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...
Quote:
they way you have it now the "grunt" comes from the Gun of the A-10 when infact the loud grunt should be an environmental sound. The existing a-10 gun sound to my ear compaired to videos i've seen sounds pretty accurate tbh, it doesn't need to be very loud, however there is no "enivronmental sound at all" in game. If you were to apply a heavy compression & a slight touch of reverb to the origonal game sound, then somehow get it to trigger as an environmental sound, like say thunder, a second after the gun finishes firing, or, say to start a few seconds after the gun starts firing. Then you would have the elusive Warthog sound captured I reckon http://www.youtube.com/watch?v=NUadYXGcWAs&NR=1 http://media.putfile.com/A10-cannon-3rd-person On another note, even though the image quality isn't the best on the video, damn look how far out to the horizon you can see the plane! | |
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Last edited by krekc; 05-19-2007 at 01:57 PM..
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#40 |
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PR Beta Testing Team Member
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i must say first hearing that in testin i was scared shitless :P
worships the irish 1 :P |
![]() [R-DEV]NickBond:well slap my buttocks and call me sandra
[R-DEV]LeadMagnet: IF BF2 is a woman wouldn't that mean that PR is the bag we shove over her face in order to make it doable? |
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