Go Back   Project Reality Forums > Project Reality Mod Forums > PR General Discussion
PR General Discussion : General discussion of the Project Reality modification.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 05-19-2007, 05:46 AM   #31

Top_Cat_AxJnAt's Avatar
Brilllaint sound affect, combined with my nice little sub, i also think now i should truely be able to properly piss every one in my house and next door oFF, no questions, nice one SOUND MAN!


What map was that, my guess is the 17kmsquared one?????????



Although, i must add, i looks like there is absolutely NO infantry cover out in that desert, hahaaaa, owell, should be highly amusing for tank drivers and aircraft to see 6 random small dots wandering around like lost sheep in the middle of fckign no where, just waiting to die, or so they think.....

1 Grab a SAW
2 Find the highest hill/building around a flag
3 Move there, stay there, Spot, call out, attack marker... SAW!
4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully!
Top_Cat_AxJnAt is offline Reply With Quote
Old 05-19-2007, 05:48 AM   #32
PR Operations Lead
Supporting Member

[R-DEV]eggman's Avatar
Quote:
Originally Posted by Cheeseman
This is why the number needs some tweaking to represent a scaled down in game version of the A-10.
We're not really trying to scale anything down. On the contrary we're trying to scale things like view distances and map sizes UP to match our efforts to model vehicle and weapon systems with as much realism fidelity as our time and the engine will allow.

The speed indicators in game are meaningless. We have done some timed distance runs to clock the vehicles and they are pretty close to their real life counterparts.

Cheers!
egg

[R-DEV]eggman is offline Reply With Quote
Old 05-19-2007, 06:32 AM   #33

=CDU=Junkoe's Avatar
not bad... It looks like it's a bit too fast but when compared to these, not so much.

http://www.youtube.com/watch?v=8sDMHxYFbzo

http://www.compfused.com/directlink/741/

Hard to tell with the angles but seems about right.

=CDU=Junkoe is offline Reply With Quote
Old 05-19-2007, 06:38 AM   #34

paco's Avatar
Thanks for the info! What I really love is the new sound on that CN rifle (your other video). Great job!

My avatar shows 23ST & Broadway, NYC.
An alpha channel in Photoshop,
while editing this photo.
paco is offline Reply With Quote
Old 05-19-2007, 07:26 AM   #35
PR Developer
Supporting Member

[R-DEV]bosco's Avatar
Send a message via MSN to [R-DEV]bosco
Sounds good, and the new G3 model with ironsights looks good too, aswell with the new skin.

[R-DEV]bosco is offline Reply With Quote
Sponsored Links
Old 05-19-2007, 08:16 AM   #36

zeidmaan's Avatar
Daaaaaaaamn that sounds awesome man. Not just the gun but the engine sound. I would love to hear just a flyby sound without the cannon. I also listened to some other sounds of yours and I love the new QBZ95. It finally sounds like it packs a punch.

proud member of *=LP=*
zeidmaan is offline Reply With Quote
Old 05-19-2007, 08:22 AM   #37

101 bassdrive's Avatar
*drools* ... mmmh warthog

101 bassdrive is offline Reply With Quote
Old 05-19-2007, 08:29 AM   #38
Supporting Member

LtSoucy's Avatar
OK the plane diving down sounds like its rea l and than the gun sounds like 4 .50 cal MGs on the wings of a WW2 fighter.




2Recon:
"We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!"
LtSoucy is offline Reply With Quote
Old 05-19-2007, 08:36 AM   #39

krekc's Avatar
...

Quote:
Originally Posted by [R-CON]Jaymz
What would be the real thing, louder? That's the loudest sound in 0.6.....
starting to sound like the real deal!! I think a lot of the unique sound of the A-10 gun has much to do with delay: the "grunt" as it were, comes about a second after the gun has finished firing, so it actually comprises of 2 sounds, which may be difficult to capture in BF2.

they way you have it now the "grunt" comes from the Gun of the A-10 when infact the loud grunt should be an environmental sound. The existing a-10 gun sound to my ear compaired to videos i've seen sounds pretty accurate tbh, it doesn't need to be very loud, however there is no "enivronmental sound at all" in game. If you were to apply a heavy compression & a slight touch of reverb to the origonal game sound, then somehow get it to trigger as an environmental sound, like say thunder, a second after the gun finishes firing, or, say to start a few seconds after the gun starts firing. Then you would have the elusive Warthog sound captured I reckon

http://www.youtube.com/watch?v=NUadYXGcWAs&NR=1

http://media.putfile.com/A10-cannon-3rd-person

On another note, even though the image quality isn't the best on the video, damn look how far out to the horizon you can see the plane!
krekc is offline
Last edited by krekc; 05-19-2007 at 01:57 PM..
Reply With Quote
Old 05-19-2007, 09:45 AM   #40
PR Beta Testing Team Member

CareBear's Avatar
Send a message via MSN to CareBear
i must say first hearing that in testin i was scared shitless :P

worships the irish 1 :P


[R-DEV]NickBond:well slap my buttocks and call me sandra
[R-DEV]LeadMagnet: IF BF2 is a woman wouldn't that mean that PR is the bag we shove over her face in order to make it doable?
CareBear is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
a10, audio, cannon, teaser
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 10:11 AM.


Powered by: vBulletin. ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.