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Old 04-29-2007, 01:43 AM   #31
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Snake_doctor's Avatar
Quote:
Originally Posted by [R-DEV]eggman
This is fixed in v0.6.



Aside from being well past the cutoff for v0.6, I'd say the map is at about 40% completeness. It got AMAZING potential, but there's still loads of work to be done. With some collaboration and effort I'd love to see this in v0.7 tho.
u got it wont leev room till dun wot i need tho is good tips on roads or r them roads looking
ok
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Old 04-29-2007, 03:17 AM   #32
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Guardian[]B()b's Avatar
2ghz.1gb ram, BFG6600GT-OC
- was acceptable when I was on with 14 players. probabably way worse with full server.
- running settings between low and mostly medium.
Spotting at distance can be diffucult but not impossible (if kit has binocs)
- snipers will rule.
- the spawn point point for MEC1 - should not be on a roof in the open with this view distance, it will get raped for sure.
- at MEC1 spawn point on the roof, the ladder vanished, lucky I guessed right where it was
Overall the view ran OK on my poor old system.
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Old 04-29-2007, 06:08 AM   #33

causticbeat's Avatar
Quote:
Originally Posted by danthemanbuddy
We tested and found out that soldier draw distance was around 150 and less unscoped. 270 was the highest for a technical to be drawn.

Very beautiful map, fun, really will be good with AAS at long distance engagements.

Setting up rally's and attacking that mec2 base is epic. So is defending.
Snipers can really bog down certain areas of attack.

This needs to be in v.6 for sure DL it

your about 2 months behind on the testers :P lol. just wait till .6

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Old 04-29-2007, 06:41 AM   #34
PR Mapper Team

[R-DEV]duckhunt's Avatar
looks really good. Sound advice from eggman regarding fog/view range. Follow those steps.

After .6 there will be lots more nice statics for you to decorate with too.

Keep it up mate, looks very promising.
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Old 04-29-2007, 06:55 AM   #35

Top_Cat_AxJnAt's Avatar
Quote:
Quote:
Originally Posted by danthemanbuddy
We tested and found out that soldier draw distance was around 150 and less unscoped. 270 was the highest for a technical to be drawn.
This is fixed in v0.6.
*LEEPS IN TO AIR WITH JOY*, "no longer a mad man i shall be known as" TC Yells!

That is wonderfull news. May i ask now, what is the draw distnace on soldiers in 0.6 for unscoped and scoped view????????

1 Grab a SAW
2 Find the highest hill/building around a flag
3 Move there, stay there, Spot, call out, attack marker... SAW!
4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully!
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Old 04-29-2007, 07:03 AM   #36
PR Mapper Team

[R-DEV]duckhunt's Avatar
you will go mad with the RO-esqe 'pixel hunting'
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Old 04-29-2007, 07:09 AM   #37

S.A.S jackwebsterdunstan's Avatar
erm..donwload?
I THINK SO!
i just hope youre still testing it :s
ill put some feedback up after a couple of rounds because i think ive got the worst computer a player will have, 512mb or a 1g of ram, cant remamber

QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
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Old 04-29-2007, 07:20 AM   #38

Top_Cat_AxJnAt's Avatar
Quote:
Originally Posted by [R-DEV]duckhunt
you will go mad with the RO-esqe 'pixel hunting'

LOL< the next question too ask is:

1) Is it possible to increase the level of detail drawn at range (20, 50, 100, 150, 200, 250, 300 metres) comapred to the present unrealistic and apaling levles????


2) If it is possible, to what extent can it be done with out a noticable/serious decrease in system performance????

1 Grab a SAW
2 Find the highest hill/building around a flag
3 Move there, stay there, Spot, call out, attack marker... SAW!
4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully!
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Old 04-29-2007, 07:55 AM   #39
PR Developer
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Quote:
Originally Posted by Top _Cat the great
LOL< the next question too ask is:

1) Is it possible to increase the level of detail drawn at range (20, 50, 100, 150, 200, 250, 300 metres) comapred to the present unrealistic and apaling levles????
?
That would be nice...

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Old 04-29-2007, 07:55 AM   #40

S.A.S jackwebsterdunstan's Avatar
i think there could be some aweomse firefights in the city, couple of things,

1) are you planning on giveing usmc any helicopters and if so will ther be AA guns or just SAW's at ammo dumps?

2) what are you plannig to put in the massive empty squares in the city?

3)there needs to be lots of cover on the roads and streets because one sniper will be king of this map.

but this map is going to be sooo good.
J

QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk'
some guy off totalbf2-
"OMFG

The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!"
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