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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 | |
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Banned
![]() Join Date: Jan 2007
Location: liverpool
Posts: 0
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ok | |
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#32 |
![]() ![]() Join Date: Jul 2006
CanadaLocation: Mississauga,ON
Posts: 139
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2ghz.1gb ram, BFG6600GT-OC
- was acceptable when I was on with 14 players. probabably way worse with full server. - running settings between low and mostly medium. Spotting at distance can be diffucult but not impossible (if kit has binocs) - snipers will rule. - the spawn point point for MEC1 - should not be on a roof in the open with this view distance, it will get raped for sure. - at MEC1 spawn point on the roof, the ladder vanished, lucky I guessed right where it was Overall the view ran OK on my poor old system. |
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#33 | |
![]() Join Date: Jul 2006
Posts: 1,076
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your about 2 months behind on the testers :P lol. just wait till .6 | |
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#34 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,064
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looks really good. Sound advice from eggman regarding fog/view range. Follow those steps.
After .6 there will be lots more nice statics for you to decorate with too. Keep it up mate, looks very promising. |
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#35 | ||
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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That is wonderfull news. May i ask now, what is the draw distnace on soldiers in 0.6 for unscoped and scoped view???????? | ||
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#36 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,064
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you will go mad with the RO-esqe 'pixel hunting'
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#37 |
![]() Join Date: Feb 2007
Location: ENGLAND!!!
Posts: 316
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erm..donwload?
I THINK SO! i just hope youre still testing it :s ill put some feedback up after a couple of rounds because i think ive got the worst computer a player will have, 512mb or a 1g of ram, cant remamber |
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QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk' some guy off totalbf2- "OMFG The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!" |
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#38 | |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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LOL< the next question too ask is: 1) Is it possible to increase the level of detail drawn at range (20, 50, 100, 150, 200, 250, 300 metres) comapred to the present unrealistic and apaling levles???? 2) If it is possible, to what extent can it be done with out a noticable/serious decrease in system performance???? | |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#39 | |
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PR Developer
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#40 |
![]() Join Date: Feb 2007
Location: ENGLAND!!!
Posts: 316
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i think there could be some aweomse firefights in the city, couple of things,
1) are you planning on giveing usmc any helicopters and if so will ther be AA guns or just SAW's at ammo dumps? 2) what are you plannig to put in the massive empty squares in the city? 3)there needs to be lots of cover on the roads and streets because one sniper will be king of this map. but this map is going to be sooo good. J |
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QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk' some guy off totalbf2- "OMFG The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!" |
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