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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,892
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Ok this has been on the Tornament forums and i have decided to start 1 here and see if we can get this going. Ok so here is what i said "ya i would give up but that mode would work. We would need so hard coders but it could work make a 3rd team named POWs They would be in the middle of the map and there are 9 POWs in a camp and those people cant leave the wal so or they die. They can only leave after being pushed by a person the other teams. So like this. A USMC squad runs into the base and kill 2 MEC troops. they run in and all 6 touch 6 POWs and they turn into there squad and mics go to that squad. then they must get out and back to base first team to save 5 POWs will win. " So please put some feed back on here. ![]() |
![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#2 |
![]() Join Date: Mar 2007
Posts: 2,680
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How about this, let's have a "Prisoner of War kit" and only let 6 or so soldiers spawn in on the middle of the map and only those six can get the POW kit only. Then when a USMC squad comes, they have to blow up the cage/door/wall to get to them and then they have to run off... These would be hard work because the six soldiers can use there weapons once they spawn in the middle of the map. Or just have the POW kit as a default kit and those people can only spawn in the middle of map and no where else... Either way, your suggestion and mine would be tough work and not many players would play the game because it would just like be like the extraction mode.
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#3 |
![]() Join Date: Apr 2007
Posts: 77
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I was thinking that we could actually make players procurable during the battle. You could sneak up on an opposing player, melee him in the back of the head (this would have to be added), handcuff him, and then call for your team's POW truck to pick him up. The POWs wouldn't be held in a prison, the POW truck is where they are held. To free the POWs, your team would have to kill the driver and then press 'E' at the rear of the vehicle.
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#4 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,892
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ya but alot more talking was going on guys os i like both ideas so lets keep the m coming
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#5 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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this sounds more like SF mod.
Who the hell would want to wait a whole round in a POW camp? WTF?! |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#6 |
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Banned
![]() Join Date: Apr 2007
Location: Glasgow, Scotland
Posts: 428
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Too much reality me thinks.
Would these POWs suffer abuse from their captors... i.e. tied, beaten, urninated on and photographed with an army private? |
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#7 |
![]() Join Date: Feb 2007
Location: ENGLAND!!!
Posts: 316
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second el_vikingo, funf for the person who is walled in a compound
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QOTY - "Oh sh*t, Plane! Left o'clock!" - [R-DEV]Rhino
Quote ~Long Bow~ 'if you would like to "touch me up" please e-mail your personal pics and we will talk' some guy off totalbf2- "OMFG The Devs have been working on this mod for over a year and they STILL havent added crosshairs! Wtf!!!!!!!!" |
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#8 | |
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#9 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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Thjat would be CoOp then. They already got that, and would be hell for the coders and what not.
Low priority in me onion. |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#10 | |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,403
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