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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: Feb 2007
Posts: 141
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USI stands for?
Edit: nm US Intervention |
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#12 |
![]() Join Date: Jun 2006
Posts: 398
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There should be an explanation of what "EJOD" actually is.
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#13 | |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 3,046
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Quote:
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#14 | |
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Quote:
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the cake is a lie
i live my life a quarter of a mile at a time, nothing else matters.
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#15 |
![]() Join Date: Aug 2006
Posts: 1,670
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I think the most shared object floating around in bss is the M14 and BRDM 2. I think the M14 was originally part of EOD.
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#16 |
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Everyone loves the M14 that is why.
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#17 | |
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PR Beta Testing Team Member
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." Highspeed Low Drag Tactics |
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#18 |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,403
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This reminds me of a particularly good moment in Ejod...
One of the very early versions..... ![]() ![]() ![]() Those were the days......... |
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#19 | |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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So why not, is even doing that quite time consuming, we are not allowed to take that much, NOT REALISTIC enough, PR DEVs are too stuck up - using other DEV teams models, HUUHH (Jkes | |
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1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
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#20 |
![]() ![]() Join Date: Nov 2006
Posts: 765
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Omg, USI has hard back hummvs? Could you please steal them for PR lol.
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![]() AKA Ecko1987 Beep-Beep-Beep. |
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| ejod, map, mod, usi |
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