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Old 04-26-2007, 09:58 AM   #21

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hm, i thought the Civilians would fill the slots

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Old 04-26-2007, 11:37 AM   #22

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What about civilian contractors that have all sorts of weapons but can only use them if they are injured [or bleeding]?
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Old 04-26-2007, 11:42 AM   #23
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we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.


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Old 04-26-2007, 02:07 PM   #24
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^^^ and its 1 hell of a kit ill tell u what... its like me and chuck norris went shooting together and made that kit


Quote:
Originally Posted by Bob_Marley
OK... what will occupy thier slots on the kit selection screen? With the removal of APERS rifleman and R-AT from the 4 core factions and RPG gunner an Policeman from Insurgents, what will be there on the selection screen.

Also, what will take over the Policemans role as an ammo supplier?
why does something allways have to replace a kit?

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Old 04-26-2007, 02:27 PM   #25

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Quote:
Originally Posted by [TT]engineer
Actually, the SF guys need the tranq gun and LSD grenades.
pmsl
cannabis bombs for SLAMs


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Old 04-26-2007, 02:53 PM   #26

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Quote:
Originally Posted by [R-DEV]Gaz
we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.
B-because they'll do your head in with a shovel?

The third "never again" in a hundred years
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Old 04-26-2007, 03:24 PM   #27

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Tactical nukes? Golden guns? Platinum gunz? Shovels?

None of them can take down superman..... (xcept a horse)

ˇˇˇˇˇˇˇˇThat's why I have kryptonite bulletz!!!!111!!!1

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Old 04-26-2007, 03:45 PM   #28

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Dev's please chime in,More options during the class selection?

I was just wondering if the "unlock select" option when you choose your class could be employed to make 2 variants for each class with a subtle change in the classes kit.

Such as.......

Default Spec-op's- has SLAM.
Optional Spec-op's- sub grappling hook for SLAM.

Default Rifleman- has ammo resupply bag.
Optional Rifleman- has binoculars instead of resupply bag.

Grenadier.....well thats changing.

You get the idea,.....just wondering if this was possible.

It might help customize your options on the battlefield a bit more depending on your mission and give the game a little more unpredictability. What I mean is if you see a guy with Binoculars you know he is one of 2 guys but if it's an option to take more binoculars (esspecially on the new larger maps coming) you will really have to be more cautious with your approach.

With the new larger maps it might just be nice to give most of the classes the option to take binoculars at the price of smoke grenades or something else?

Just an idea, originally I would have liked to see a few diffrent weapons options and or varients but that can be dangerous ground.

Just throwing it out there.......please no flaming



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Old 04-26-2007, 04:28 PM   #29

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EoD managed it and they're with Black Sand, so it should be possible...

The third "never again" in a hundred years
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Old 04-26-2007, 04:33 PM   #30

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Some ideas..

Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon.

The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse.

Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal.

Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks.

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