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| PR General Discussion : General discussion of the Project Reality modification. |
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#21 |
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hm, i thought the Civilians would fill the slots
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#22 |
![]() Join Date: Mar 2007
Location: United States
Posts: 235
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What about civilian contractors that have all sorts of weapons but can only use them if they are injured [or bleeding]?
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#23 |
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PR Developer
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![]() Join Date: Sep 2004
United KingdomPosts: 9,724
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we have added a passworded Dev kit as a requestable. You will know when someone is using that kit, believe me.
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#24 | |
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^^^ and its 1 hell of a kit ill tell u what... its like me and chuck norris went shooting together and made that kit
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the cake is a lie
i live my life a quarter of a mile at a time, nothing else matters.
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#25 | |
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Quote:
cannabis bombs for SLAMs | |
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#26 | |
![]() Join Date: Feb 2007
Posts: 487
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Quote:
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The third "never again" in a hundred years
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#27 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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Tactical nukes? Golden guns? Platinum gunz? Shovels?
None of them can take down superman..... (xcept a horse) ˇˇˇˇˇˇˇˇThat's why I have kryptonite bulletz!!!!111!!!1 |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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#28 |
![]() Join Date: Feb 2007
Location: In bliss....
Posts: 159
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Dev's please chime in,More options during the class selection?
I was just wondering if the "unlock select" option when you choose your class could be employed to make 2 variants for each class with a subtle change in the classes kit.
Such as....... Default Spec-op's- has SLAM. Optional Spec-op's- sub grappling hook for SLAM. Default Rifleman- has ammo resupply bag. Optional Rifleman- has binoculars instead of resupply bag. Grenadier.....well thats changing. You get the idea,.....just wondering if this was possible. It might help customize your options on the battlefield a bit more depending on your mission and give the game a little more unpredictability. What I mean is if you see a guy with Binoculars you know he is one of 2 guys but if it's an option to take more binoculars (esspecially on the new larger maps coming) you will really have to be more cautious with your approach. With the new larger maps it might just be nice to give most of the classes the option to take binoculars at the price of smoke grenades or something else? Just an idea, originally I would have liked to see a few diffrent weapons options and or varients but that can be dangerous ground. Just throwing it out there.......please no flaming |
![]() It's hard to be humble when your as great as I am.... |
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#29 |
![]() Join Date: Feb 2007
Posts: 487
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EoD managed it and they're with Black Sand, so it should be possible...
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The third "never again" in a hundred years
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#30 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 192
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Some ideas..
Coward class - closes eyes every time you fire. Black screen and then the eye lid animation as you open your eyes..slowly. If you sprint, you drop your weapon. The obese funny guy - tells bad jokes no matter what button you press. Sprinting is disabled for this guy, or you can sprint, but get permanent blurry vision and die after a while from a complete cardiac collapse. Training class - you get blanks for safety reasons. Apart from dying when you get hit, you have to listen to an annoying beeping sound for 30s. Your clan could force you to use this class until they think you're ready for the real deal. Lost shepherd (insurgents) - accompanied by hundreds of sheep on the main streets of Basrah. Walks really slow with a cain, talking jibberish. USMC can not drive over the sheep. Good for diverting APCs and tanks. |
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