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Old 04-25-2007, 11:29 PM   #21

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Has PR gone gangsta or somethin? lol nah I think I like em how they are
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Old 04-26-2007, 04:19 AM   #22

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I usually associate molotovs with the "hell no, we won't go" thing. At least more than gangstas.
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Old 04-26-2007, 04:39 AM   #23
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The Molotov's should only be effective against vehicles, RPs and those new building things that are being added. You would only cause limited damage to a soldier with one since they only create a small fire and they wear fire resistant clothes (I think) then they just move away from the flames. The worst you'd get is a bit of burning fuel splashed on your legs, they're designed for use against flammable targets, things that don't move and vehicle engines/ammo.
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Old 04-26-2007, 05:22 AM   #24
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Quote:
Originally Posted by Flanker15
The Molotov's should only be effective against vehicles, RPs and those new building things that are being added. You would only cause limited damage to a soldier with one since they only create a small fire and they wear fire resistant clothes (I think) then they just move away from the flames. The worst you'd get is a bit of burning fuel splashed on your legs, they're designed for use against flammable targets, things that don't move and vehicle engines/ammo.
well, ok, if someone throws it in your face and if you keep standing there to turn into a barbecue, then it should kill you...

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Old 04-26-2007, 05:56 AM   #25
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My fav use of molatovs is to use them at already downed USMC grunts, making the medics job a real nightmare. Try reviving someone in a molatov's flames!
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Old 04-26-2007, 05:57 AM   #26
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Quote:
Originally Posted by MadTommy
My fav use of molatovs is to use them at already downed USMC grunts, making the medics job a real nightmare. Try reviving someone in a molatov's flames!
Someone implement a fire extinguisher into the mod...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 04-26-2007, 06:06 AM   #27

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Quote:
Originally Posted by Outlawz
Someone implement a fire extinguisher into the mod...
And make it a SpecMedics kit

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Old 04-26-2007, 06:11 AM   #28

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Used molotovs on a landing BH in AB today...killed the pilot and I think a gunner. Killed most of the rest with my MG before being killed (I had PKM).

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Old 04-26-2007, 07:25 AM   #29

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Quote:
Originally Posted by Flanker15
The Molotov's should only be effective against vehicles, RPs and those new building things that are being added. You would only cause limited damage to a soldier with one since they only create a small fire and they wear fire resistant clothes (I think) then they just move away from the flames. The worst you'd get is a bit of burning fuel splashed on your legs, they're designed for use against flammable targets, things that don't move and vehicle engines/ammo.
how do u work that out?

you put em on and let me throw a molotov at you see how "small" the flame is then and believe me you would have more than "a bit of burning fuel splashed on your legs"

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Old 04-26-2007, 09:47 AM   #30

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Here is a video from youtube showing the use of molotovs against police in Greece earlier this year that may give some indications of the physics and thermo dynamics involved. WARNING: This is graphic video and the music is NSFW:

Athens 17/01/07. Molotov Cocktails against cops

Of course there are a lot of factors (size, fuel type, stickyness), but if you keep moving and pat them out by hand or rolling around you can often extinguish them quickly. The same goes for vehicles. If a molotov hits your vehicle, the best thing you can do is keep moving. The airflow should normally extinguish the flames pretty quickly. If the target is stationary however...
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Last edited by loyalguard; 04-26-2007 at 11:29 AM..
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