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| PR General Discussion : General discussion of the Project Reality modification. |
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#31 |
![]() Join Date: Apr 2007
Posts: 7
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Instead of having a weapon overheat and then pause while it cools down, I think they should remove the "overheating" factor all together. Let me explain.
I say, let a soldier fire his weapon as much as he wants, but instead of overheating, he needs to be careful that he doesn't overheat the wepaon to the point where rounds will actually "cook" off by themselves because the weapon is so hot. Think about it, in real life, no soldier is going to wait for his weapon to cool down! I know I wouldn't... that's my $0.02 |
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#32 |
![]() Join Date: Feb 2007
Posts: 579
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Why are you complaining about the speed at which the LMGs overheat, when the real problem is how little ammo they have? It is just silly that the USMC support only get 2 clips. IRL they carry more like 13-17.
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#33 | |
![]() Join Date: Mar 2007
Posts: 2,680
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#34 | |
![]() Join Date: Dec 2006
CanadaLocation: Vancouver
Posts: 2,659
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![]() 17 drums of 200 rounds equals 3400 rounds of Ammo, if each round weighed 5.18g, then that would be 40lb or Ammo, plus 15lb for a Saw; 55lb! Plus 16lb of Body Armour! 71lb Load! Plus Water and food. | |
Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
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#35 | |
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#36 |
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For the record, I have only ever overheated the gun once, and it was intentionally done.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#37 | |
![]() Join Date: Feb 2007
Posts: 579
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#38 | |
![]() Join Date: Dec 2006
CanadaLocation: Vancouver
Posts: 2,659
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Determined bomber[R-DEV]RikiRude: Hehe I think Teek is on the money [TT]engineer: Wow, camo that doesn't look like the designers took a dump on a piece of canvas and shouted "BRILLIANT!". |
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| fast, lmg, overheating |
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