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| PR General Discussion : General discussion of the Project Reality modification. |
| View Poll Results: How should the round be? | |||
| Very High Tickets and Big Time Limit |
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9 | 18.00% |
| Normal tickets and no time limit |
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12 | 24.00% |
| High tickets and no time limit |
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17 | 34.00% |
| I'll wait to see... |
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6 | 12.00% |
| OMG 137 m3 G37 +H3 $N!PA |
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6 | 12.00% |
| Voters: 50. You may not vote on this poll | |||
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#1 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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ALright like the devs have informed us, we are going to get some things to place like bunkers and firebases.
However this topic comes up many times with my squadmates. If this ends up costing a lot of tickets like designed, wouldn't rounds need to change. The response I got from my squad usually was a high time limit 1 hour to 2 or even higher. And also an extremely high ticket count definately above 1000. This would make the game winnable by huge ticket bleed by capping, or capping all of the bases. If stalemates insued, wouldn't you want a commander to step up and build those needed things and help your team to victory? |
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#2 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,514
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Idk, keep at normal, maybe 100-200 tickets more...so placing bunkers would have consequnces and you couldnt just spam them over the battlefield...
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#3 |
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PR Contributor
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Other: Scenario/Objective
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#4 |
![]() Join Date: Nov 2006
Location: Santa Monica, Ca
Posts: 918
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I so want scenario mode!! I cant wait for that, gonna be sick!
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#5 |
![]() Join Date: Mar 2007
Location: Bristol,England
Posts: 54
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Yeh objectives would be cool.
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