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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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What are your top 5 gameplay issues??
This isn't meant to be a place for flaming or complaining. It doesn't matter if its an "impossible fix" or whatever. Just list your common role (infantry, SL, commander, airsupport, armor) and your top 5 issues with the PR gameplay. This only to hopefully show the publics priorities and what they percieve as gameplay issues in a nice easy to read format.
<S8>Viper - Infantry(rifleman), SL (sometimes) 1-Insta-Prone 2-"Bullet Hits" not dabilitating (ie, user can return fire,sprint easily) 3-CQB unrealistic (straffing + spraying too unrealistic, etc) 4-Map balancing (obvious and expected) 5-Hit Boxes This not a complaint post or should anyone use it as such, its only opinions. If you dont like the post then dont reply/read it. If you do, then please post in a similar fashion/format. |
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#2 |
![]() Join Date: Aug 2006
Posts: 1,670
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The good stuff are "hardcoded"
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#3 |
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WHY CANT I MOVE MY UPPER BODY SIDEWAYS???!?!??!?!
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#4 |
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Retired PR Developer
![]() Join Date: Apr 2006
Posts: 813
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1> Insta Proning was fixed by EA in the 1.3 patch, but its still possible, but not effective in my mind.
2> 3> Hard to change as we would have to limit how quickly you could strafe or turn... just difficult to put a pin on 4> Our mappers spend countless hours developing their maps to be vary deviating and have multiple attack routes, the layout of the game (in the end) is totally up to the players. 5> You know that answer Keep em coming, I like the fact that your talking bout your qwerks, makes us study more to see what we can change EDIT: The camera bone is bound to the skeleton making it so when u turn the (eyes) of you soldier turn as well, the only way we could change that is in the idle animations, which they already do turn slightly sideways. |
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Katie Couric, while interviewing a Royal Marine sniper, asked:
"What do you feel when you shoot an Arab Terrorist?" The Marine shrugged and replied , "A slight recoil." |
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#5 | |
![]() ![]() Join Date: Feb 2007
Location: Califorina
Posts: 1,663
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![]() Someone please tell me that the above is irony. Or I'll rip my own eyes out with a sardine. -[R-Mod] Masaq |
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#6 | |
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Retired PR Developer
![]() Join Date: Apr 2006
Posts: 813
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Quote:
Nah, anytime someone dives in front of me i stop, raise my sights, and BOOM! The time it takes for them to prone / raise sights/ then fire is slightly longer then mine so to me its easy to kill them | |
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Katie Couric, while interviewing a Royal Marine sniper, asked:
"What do you feel when you shoot an Arab Terrorist?" The Marine shrugged and replied , "A slight recoil." |
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#7 |
![]() Join Date: Apr 2007
Location: Murder city
Posts: 947
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Focus on online play and not enough on SP
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#8 |
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PR Operations Lead
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and 4 out of 5 of thosu things above we can not fix
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#9 |
![]() Join Date: Jun 2005
Posts: 1,081
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Yohoo, yohoo.
1 Carbon copy vehicles (Would like to see the difference between vehicles modeled ingame. Like the M1A1 and T-90 tanks. I'm sure IRL these tanks are almost worlds apart in regards to their capabilities.) 2 Availability of some classes. In particular I believe classes like the Spec Ops and Medic shouldn't even be found on the spawn menu. 3 Restrictive Maps. Some of the smaller maps just seem too tight on the edges. Personally I like how maps like Qwai and Gulf of Oman have their boundries, which are virtually limitless. It gives the player alot of options as to where he/she can travel. As for some smaller things. 4. Miniguns on blackhawks and the guns on the Chinese light attack chopper seem very ineffective. 5. Firing rocket launchers (RPG-7, AT4 etc.) from the prone position just seems odd. But err, wouldn't this be better placed in the General Discussion board? |
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#10 | |
![]() Join Date: Mar 2007
Location: Portland, OR
Posts: 1,125
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I wonder what eggman says about any of this...I'm sure things are difficult but only few things are ever impossible. But hey in the end its only my .02 | |
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