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Old 04-17-2007, 02:06 PM   #1

jwflowersii's Avatar
Longer View Distances and Foilage

With the increases in view distances on some maps will we have to worry about the draw distance of the foilage. For example if I'm trying to sneak up on someone at close range can I be spotted farther away even though they can't spot me close by?

Thanks for any information,
John
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Old 04-17-2007, 02:18 PM   #2
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That's not really a factor of the long view distances... that problem exists on maps with 200m view distances.

The BF2 engine *can* draw grass out to about 140m *IF* the mapper is incredibly careful and knowledgeable about how to tweak what is called "undergrowth". But DICE recommends nothing higher than 70m for undergrowth (grass) draw distances.

Generally in PR we are encouraging mappers to use undergrowth as "decorative".. never fooling players into thinking they are concealed in tall grass.

We have developed our own grass and field foliage that will draw out to whatever the mappers wants without substantial performance hits.

Cheers!
egg

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Old 04-17-2007, 02:28 PM   #3
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Quote:
Originally Posted by [R-DEV]eggman
We have developed our own grass and field foliage that will draw out to whatever the mappers wants without substantial performance hits.
Which grasses are PR made and are DICE versions going to be replaced with the new grasses?


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Old 04-17-2007, 02:55 PM   #4
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Quote:
Originally Posted by Clypp
Which grasses are PR made and are DICE versions going to be replaced with the new grasses?
Do you seriously think I keep a mental inventory of the grass in PR?


Cheers!
egg

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Old 04-17-2007, 03:26 PM   #5

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Hey! You make 'an inventory of grass' sound like it's something bad

My avatar shows 23ST & Broadway, NYC.
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while editing this photo.
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Old 04-17-2007, 03:45 PM   #6

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I can see it Eggman.... it's possible.

Looking to join another Highspeed PR Clan? Any takers?

"Still hangin' tough, till the end."
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Old 04-17-2007, 03:48 PM   #7

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Quote:
Originally Posted by [R-DEV]eggman
Do you seriously think I keep a mental inventory of the grass in PR?

I keep a mental inventory of my grass!!!! .., mind you thats prolly why im not a coder/mod.........., err what were we talking bout again?
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Old 04-17-2007, 04:06 PM   #8

jwflowersii's Avatar
I realize it is still an issue with the smaller maps, but it does pose an even bigger problem when you increase the map sizes because the engagment distance is so much longer. Is there anyway to just remove the grass or use more of you own grass to keep visible longer. The problem with the grass is that I can't see over it to shoot, and therefore must stand to take aim, but he a much bigger target to shoot at now.

Thanks for any feedback guys.
John

P.S. I love the mod.
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Old 04-17-2007, 04:16 PM   #9

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Could a field of tall grass replaced with a simple large grass textured polygon when the normal grass disappear?

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Old 04-17-2007, 04:20 PM   #10
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Quote:
Originally Posted by [R-DEV]eggman
Do you seriously think I keep a mental inventory of the grass in PR?

I just double checked, you are eggman...

I was thinking more big picture. Are all new maps only getting the non-vanishing grass? Old maps being updated?


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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