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| PR General Discussion : General discussion of the Project Reality modification. |
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#41 |
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PR Developer
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Das ist verständlich
Btw, willkommen im Forum. |
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#42 |
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PR Contributor
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This is about the update, not Google translate or Al Basrah.
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#43 | |
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???
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#44 |
![]() Join Date: Feb 2007
Location: North
Posts: 151
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Damn, you guys never stop to suprise me. Great job.
But i really want to see tanks smashing houses! Trailer or teaser coming up soon? "- reward teams that keep the vehicles alive" THANK YOU! THANK YOUUUU! Finally some rewards from keeping apcs and tanks alive. |
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#45 |
![]() Join Date: Feb 2007
Posts: 360
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I absolutely love the "wave" idea with APCs, tanks, planes, attack choppers.
However, I'm worried about transport boats, transport little birds, black hawks, hummers and their equivalents. Will they be affected by this? I don't want to see the first wave of choppers get annihilated on Muttrah and have to wait 20 minutes. Besides those concerns, 0.6 sounds amazing! Can't wait. |
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#46 | |
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#47 |
![]() Join Date: Nov 2006
Posts: 760
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hmm yeh maybe transport could respawn at 10 or 15 min intervals instead...
but still sounds greate, im just woried that that military base will be leveled within 2 mins by both teams since i can perty much imaging that all the chopper pilots would want to see what happens when they shoot them. |
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#48 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,435
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The wave spawn thing is currently only in one map as a test.
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#49 | |
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PR Contributor
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Really, this means that the idea of suppressing fire in combat conditions means that firing out to 800m might be too shaky when the adrenhalin is up. So 600m would be max range with the L85 rifle for suppressing fire. Of course, in the british army, suppressing fire is what will hit you. If you are advancing and the rounds aren't hitting you then it isn't suppressing fire | |
![]() [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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#50 |
![]() Join Date: Dec 2006
Location: Virginia Beach
Posts: 289
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I noticed in the first picture (H.U.D.) that two white flags have the UCB icon over them. Is this part of the attack order and improved AAS gameplay we have heard about? I never have seen a UCB wihth a white flag before.
I also noticed that there is a gunship in this map. I thought such a map would not have air vehicles. This is quite the bonus. Those tracer rounds from infantry and soft skinned vehicles will be much more important now. Also, I hope the gunships gunner will have better zoom from .5. I guess if the tanks are getting it, the gunships need it also. __ Even though not all maps will be able to double the view distance just a fraction of an increase will be much apprciated. 75 meters on this map, 100 on that map. Just that little bit will help things out greatly. yeah, the battlefield for .6 is looking good. If the new CO system (which I will fully support as either CO or the SL of the logistics/engi/__XO__ squad when I play) holds up well. and the new spawn and AAS tweaks hold up; hopfully teams will be more organized and not acting independantly of each other. Also, hopfully the gameplay will require people to slow down or retire from the mod from frustration of dieing so often. |
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(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader (LCDR) Marcinko_R. (BF2 PR .609) Commander Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm |
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