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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
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id like to see them tweaked a bit but basically they are a very fun element... maybe the most forward one should only spawn once adn then the more rear ones multi spawn...
prob is a very effective USMC team will just destroy them all pronto and game over... |
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#12 |
![]() Join Date: Nov 2006
Posts: 760
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not to mentoned they are bugged as hell and sometime you cannot spawn on them at all as insurgents.
having said that, i was insurgents on thors once and we had nearly 15 spawn cars on the 48 player map so that was pretty much spawn, rape usmc jihad, repeat. |
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#13 |
![]() Join Date: Feb 2007
Location: Sweden
Posts: 90
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Spawn cars are a nice touch. Except when noobs/griefers/morons drive them straight into destruction...
"Wut? Its not a taxi? LOLers" Maybe make it so that not all classes can drive them? Make them into ambulances that only medics can drive maybe? Well, battle-ambulances then... Without blinkenlights and sirens... |
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#14 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,397
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i guess the thing we all have to remember is that the insurgents are designed for very unconventional warfare... id like to see their shooting ability decrease a little and then an organized usmc forces could walk in a sweep the city clean from range...thats my dream anyhow...hehe
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#15 | |
![]() Join Date: Mar 2007
Posts: 2,680
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Quote:
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#16 |
![]() Join Date: Feb 2007
Location: Bosnia and Vienna
Posts: 219
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maybe spawn cars should not respawn if they are in the proximity of a flag controlled by USMC. You can still drive one directly on the USMC flag if you want.
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proud member of *=LP=*
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#17 |
![]() Join Date: Mar 2007
Location: UK
Posts: 107
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I think they should be more limited 2-3 spawn cars is plenty.
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#18 | |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,700
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![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor
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#19 |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,058
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I don't like the idea of spawn cars only being driven by a set class. Its a car, I think anyone should be able to figure out the complex tactics required to move it. I hate guys using them as personal taxis as much as the next guy but don't want them locked. The problem is that if they aren't mobile (except for a certain kit) the US know where your car is going to be most of the time. The insurgents need the element of suprise and confusion from popping up everywhere
A limited respawn amount would be nice. Do the cars respawn only at set spots currently or is it more random? I know they start the round in the same places. |
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Cheers,
Close your eyes and imagine some really cool military picture, or better yet a really funny picture in this space. I said close your eyes damnit! In game: xLong_Bowx |
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#20 |
![]() Join Date: Apr 2007
Location: Germany
Posts: 33
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To stop the griefers, maybe one could make it so one can immobilize them by deliberately shooting the tires/motor? Like a tank with damaged tracks.
So spawncars spawn at palace or whereever and have to be driven whereever needed. Immobilizing cars with a well placed shot would be fun, also with humvees... |
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