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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,127
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It would appear i have 1024MB of ram...doesnt sound that good but i download a whole lot of crap and never have any trouble.
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#12 |
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PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,210
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JasonH, I got the same problem.
Hers what I got: AMD 64 Dual Core 2.4Ghz CPU 2GB of RAM ATI X1600 512MB Windows Vista 32Bit With Windows XP, every single PR map worked just fine with graphics settings all on high. With all high settings I use to get 60+FPS in Al Basrah. But as soon as I installed Windows Vista, my performance dropped by a lot. I can still run every PR map with graphic settings on High (AA x6), but to get 60+ FPS in Al Basrah I need to bring down textures to medium. So the problem is Vista. |
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#13 |
![]() Join Date: Oct 2005
Posts: 11
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Pardon my "Al Basrah is bugged" title, didn't mean to offend.
I'm just saying since it's an issue with vista has anyone tried doing a workaround to it (and thus possibly fixing it) as to where you don't hafto drop textures to medium? I can do that but I'm not gonna keep doing that everytime the rotation brings up Al Basrah, that's just silly. And why is it only basrah? Might be a texture(s) causing the incredible slow down. I'm no coder so I don't see how I could open up what you guys have worked so hard on, to find the problem. But it is vista, but at the same time basrah's the only map. Code/texture, whatever it might be. It could be an issue with soley the map, since it's only this map. Just hope future maps don't do this aswell. It just sucks to hafto find another server (which is quicker to do) than say goto the options, lower the textures, go through the longer load time. Just to play for 20 minutes, rinse and repeat. But in the end, prmm has been a great mod and I've followed it since the beginning. I got really attached to it when 21cw gave it a go when bf2 came out to see what they could learn from it. Oh and mini-mod is too little of a word to use for what has become more than 'mini'. |
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#14 | |
![]() Join Date: Oct 2005
Posts: 11
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#15 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,478
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Have you tried Katarn's suggestions of getting the latest gfx drivers? (he suggested 101.70 beta)
I agree, it's weird how it's only in one map... I'm not aware of anything done differently in basrah that could cause it. |
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#16 |
![]() Join Date: Oct 2005
Posts: 11
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Downloading the BETA drivers right now, hope it works.
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#17 |
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PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,210
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Will I guess you got a good point there. Howcome every other PR map works just fine, but Al Basrah works like shit on Vista? I know Windows Vista has its problems, but there has to be something wrong with Al Basrah too.
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#18 | |
![]() Join Date: May 2006
Location: Bethesda, MD
Posts: 679
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Task Force XXI [TF21]
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#19 |
![]() Join Date: Oct 2005
Posts: 11
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Beta drivers are a no go for me. Blue screen of death
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#20 | |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 880
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| basrah, bugged, fix, plz |
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