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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Jul 2006
Posts: 1,684
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I have a few question for the developers concerning armor ballistics.
#Now that we know there will be maps with longer and more realistic engagement distances for armor, will it be taken into consideration that ammunition like Sabot (which is a kinetic energy based weapon) will lose power over distance and make HEAT rounds more favorable for the longer engagement distances? #Is this already implemented, if not, is it possible? #Isn't there something similar with regards to small arms ballistics in PR? #Do shells lose velocity in flight creating an uneven arc, or do they just drop at a constant velocity? #Is it possible to implement a laser range finder system on tanks which will adjust the gun barrel elevation to where the center of the reticule in the optics is aiming? Thank you. |
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Last edited by Guerra norte; 04-07-2007 at 03:20 AM..
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#2 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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I know that rounds can skip already. Thats the only way i can take out abrams with t62. hit front portion and skip round into turret.
Im sure they can enter drop for the 1km engagments |
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#3 |
![]() Join Date: Feb 2007
Location: Brazil
Posts: 28
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The maximum range that I was able to take out an tank was from 489meters in Ejod, the bullet didn't drop much, but its hard to adjust the aim since you can't see the bullet after it leaves the barrel because of all the smoke. But you can have an idea.
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#4 |
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Retired PR Developer
![]() Join Date: Jan 2006
Posts: 144
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If anything Sabot rounds should become more, not less, useful over longer distances. Their ballistic arc is much flatter and they travel faster, making hitting over long distances much easier than with slow HEAT rounds. The loss of velocity for APFSDS is negligible over any distance in the game.
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#5 |
![]() Join Date: Jul 2006
Posts: 1,684
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Sabot effectiveness is lost over distance, a HEAT round is equally effective as long as you can score a hit.
I know that in real life a Sabot round would be preferred over a HEAT round against heavy armor at 1km, however I'm talking about engagement compression since 1km is still not a realistic maximum engagement distance for modern tanks. |
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#6 | |
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Retired PR Developer
![]() Join Date: Jan 2006
Posts: 144
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Quote:
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#7 |
![]() Join Date: Jul 2006
Posts: 1,684
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Fair enough, I'm no tank expert so you win the cake, but still, would it be possible model the Sabot to lose momentum even if it's preferred over HEAT?
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#8 | |
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Retired PR Developer
![]() Join Date: Jan 2006
Posts: 144
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Quote:
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#9 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,360
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the energy dissipation would be insignificant at even the longest engagement ranges possible in BF2.
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#10 |
![]() Join Date: Nov 2006
Location: Inside the "Search Function".
Posts: 4,930
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I use SABOT on tanks, and HEATon infantry.
Is this correct? At what time should I use HEAT on enemy tanks? |
![]() If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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