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Old 04-06-2007, 12:30 AM   #31

Dr. Litch's Avatar
Excuse me if this is obvious but what's the difference between the two numbers on the screenshot? (#/#)
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Old 04-06-2007, 12:36 AM   #32

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I dont think you fellows really understand what this is... currently in bf2 vehicles stop drawing at around 400m, this is showing them in at 800. These will be some amazing tank battles, and will benefit gameplay almost more than anything else in any mod.

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Old 04-06-2007, 12:37 AM   #33

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Quote:
Originally Posted by NavalLord
I'm not upgrading because I don't want to spend $1000 on something I'm only going to use for a few more months.
Err I dont understand. You plan on quitting PC games in a few more months? If not, then you'll need to upgrade for ALL the new stuff coming out, not just PR. I know upgrading can be easier said than done for people with a lower budget (i.e. me), but you just gotta roll with the punches.
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Old 04-06-2007, 12:53 AM   #34

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I was referring to the 99 fps that you can get..a 9200se would get the same thing with the ss you provided. I wasnt bashing the ability to have no fog and long range battles.
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Old 04-06-2007, 01:03 AM   #35
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Quote:
Originally Posted by zeroburrito
I was referring to the 99 fps that you can get..a 9200se would get the same thing with the ss you provided. I wasnt bashing the ability to have no fog and long range battles.
No .. what you were referring to is some sort of need within yourself to make a pedantic and annoying comment about a game you play for free that people work on for free.

Regardless .. isn't that fucking great then? That would make PR the only combined arms shooter with 1km engagement ranges and 17sq km maps that folks with a 9200 se can play.

Do you really think I am stupid enough to call out the frame rate and view range, but when you drive / fly around on the map you get a slideshow?

Quote:
Originally Posted by Dr. Litch
Excuse me if this is obvious but what's the difference between the two numbers on the screenshot? (#/#)
frame rate / time in milliseconds between frames

Quote:
Originally Posted by ErusF
Eggman,
Does this map has more statics than Al Burj? Like Buildings and facilitys. And will it have places for infantary close quarter combat like small towns? Really looking foward for 0.6, especialy to see an end to all GL whores.
there is a *large* military complex at the center of the map .. about the size of an average BF2 map .. that is inaccessible to vehicles. Most of the buildings on the map are destroyable, but there are very few of them in order to keep frame rates and engagement ranges as high as possible.

Cheers!
egg

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Old 04-06-2007, 01:05 AM   #36
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This looks great. Long range tank battles? Count me in!

BTW, eggman, you just got sigged.


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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Old 04-06-2007, 01:08 AM   #37

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i think i would know what i was referring to...rofl
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Old 04-06-2007, 01:12 AM   #38

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OUCH. So I guess my '20/48' numbers aint so hot.
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Old 04-06-2007, 01:13 AM   #39

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i sit around 50 =)
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Old 04-06-2007, 01:28 AM   #40

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Quote:
Originally Posted by zeroburrito
i think i would know what i was referring to...rofl
You don't know when to shut up eh?

Sounds fucking awesome egg. I have been dreaming of a map like this. I never knew something remotely close to this would be possible in the BF2 engine. Keep up the great work.

Anyway, I play most games at like 30-40fps and its fine by me, its smooth to me, and it does not effect my skill/gameplay. I don't wanna hear one person cry about not having an FPS of fucking 90 or whatever - it doesn't even make a difference. If hes sitting on a 17sq km map with a view distance of 1km and vehicles draw at over 850m and the FPS is still that good; do you really thin it'll drop to 15 if he takes a sidestep?
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Last edited by solodude23; 04-06-2007 at 01:37 AM..
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