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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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please eliminate in game scores
Please...I think its time to eliminate the ingame score...lately I see more people caring about his killing rate more than team playing....also the sniper scoring have to be decreased...Its sad to see veteran players fighting for getting a sniper kit ....we call the sniper kit like the evil ring of the lord of the rings ....everybody is tempted to use it...
lock me if you want I know this have been said thousands times before...but personal scores are still a poison for team playing.. maybe a solution will be eliminate the personal scores and divide the squad score between the members of the squad batalla35 sorry for my english |
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#2 |
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I think it should be stuck in the next release to test the waters, score and stats are the root of all evil. I think it would damage the player base, but only in the sense that all the smacktards would stop playing. Theory being we would just be left with the truly dedicated players that play for a team rather than indivual score.
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#3 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,971
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I like to look at stats, that's why I play so many different names and styles but I am on the side of eliminating the ingame score totally.
1 team wins and the other loses..... no other details available. I think downtown has it pegged, put it up for a week on a few servers and see what happens. I know I will play a " no score " server a lot more. |
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#4 |
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im for removing the ingame scrores and just display the loading between map scores
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#5 |
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PR Contributor
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I'd like to see tickets removed as well as mid-game scores. The victory goes to whatever team held the most CPs for the most time. Games have a fixed length unless one team takes all the CPs.
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#6 | |
![]() Join Date: Jun 2006
Posts: 28
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Quote:
Personal score also eliminates, or atleast minimizes, the need to use suppressive fire, flanking manouvers and much more - as there's no point when you can just press tab and confirm a "target down". And it's pretty much impossible to disengage from contact when the enemy knows where you are, and whether you're dead or alive by simply checking the scoreboard. It's all about the unknow. I belive firefights could get more dynamic with the removal of personal killcount/score ingame. That's just how I feel about it. | |
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#7 | |
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#8 |
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the teamwork ladder score its the one that have to be seen at the end of round ....thats the data we are have to be worried about....killing have not to be the primary goal...teamwork yes...other information could be interesting at the end of the round...quantity ammunition used, global killing for both teams...vehicles destroyed...spotted enemies, soldiers revived, etc
batalla35 |
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#9 |
![]() Join Date: Aug 2006
Location: Stuck in the PR-universe
Posts: 59
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My suggestion:
(Copied from Joint Operations gameplay) Remove the ability to see scores ingame. Only show playernames. Then when the round has ended have the scoreboard show up as it is today. This way the ones who likes stats gets that (but after the round) and those who don't like stats gets no stats while a map is being played. |
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#10 | |
![]() Join Date: Apr 2006
Posts: 871
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Removing personal points for teamwork is only going to make people LESS likley to work as a team. MORE points need to be given for teamwork and LESS for combat. That's surely the way to go to make sure people are teamwork as opposed to combat orientated. Having a squad points only is pointless and unworkable anyway. The people who do the work should be rewarded. We already have trouble with people not pulling their weight so an average squad points system would be a dream to them! From an admin point of view I hope in game scores stay as it helps a lot when making decisions. Although I wouldn't be that against the scoreboard just showing names in the order of points they have acheived but not showing the actual stats until the end of the round. | |
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