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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Apr 2006
Posts: 871
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General gripe about CP capping
What is it with 75% of people who for whatever reason make little or no effort to cap CP's or move with any sense of urgency.
It drives me nuts to continually myself alone at a CP while the rest of my squad and most the team trail behind and smell the flowers or hang around on street corners. ![]() I fear things are going to be even harder with AAS2 as people just wander around looking for people to kill then complain when we lose all the CP's. Prime example, yesterday I was playing Muttrah and I was MEC. We took docks off USMC in under 5mins and it was looking like it would be a very boring round. I decided to change sides and see if I could help USMC and to my surprise, the more I shouted at them to get the f*ck into the CP's and stop wandering around the more they did and amazingly we pushed MEC all the way back to wastelands with some great teamwork going on. However, why do the majority of players after all this time still generally not grasp the simple tactic of getting into CP's in numbers ASAP, taking up defensive positions if possible and clearing any enemy out AS YOU TAKE the flag rather than wandering around outside the cap zone like a spare idiot. There is of course a case with some CP's that you need people overlooking it or whatever to clear out certain well placed defenders but still, if you have enough bodies at a CP you can cover all the points and progress though the map very quickly. People need to get some guts and start making an effort rather than holding back and letting others do all the work! rant over |
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#2 |
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100% with you there, people still aren't getting it.
I was SL on Karkand 2 the other night and told my squad to run straight to Western River at the start of the round so we could hold back USMC as long as possible making it easier to cap once we had Eastern. So there I am running into piles of smoke firing away like a bit of a head case and I turn round and see none of my squad mates. I made some noise anyway, 13 kills in about as many seconds. It's funny how the concept is still alien to people even when it becomes fairly obvious, when you jump on a team full of the right people who push for CP's and you have the enemy back at their last CP with 200 tickets to spare. I still hold out hope that people will get it because it's still definately better than the headless chicken teamplay I was seeing back in 0.3. |
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#3 |
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PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,054
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yep ugh, its amazing what a few team chat lines in CAPS can do....
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#4 |
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well there is alot that the general amount of players dont think about..
1.Running along walls (its not better then running along a street, ever heard about spash damage). 2.Being in a squad dosent mean you get medic help (playing like a squad does tho) 3.Use the terrain (no dont walk where there is no cover use the shallow areas its a good place to go prone and minimise the risk of being spotted) 4.When squad leader says follow me ( he dont mean press your crouch against my ass its hold 5-10 meters between you and a squad mates, for easy access and to avoid getting killed with one nade/shell.) 5.Ever heard about cover fire? 6.Flanking (thats moving around your enemy not around a Building) seems alot of the community players dont realise that alot of the military tactics seen on videos or being tought in the military really works ingame. Use your brain and play smart and for god sake dont forget to communicate. for all the new ppl i suggest reading the nice tutorials we have made for new ppl to get a advice or two, you find em here |
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#5 |
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I don't find inter-squad organisation is a problem for the most part. It's organising the entire team, which without voice comms is difficult, plus it's more likely you will get 6 team player's in a squad than 32 spread across an entire team.
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#6 |
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yeah...It happen to me yesterday night on IGI...before get infiltrated and staying about 20 meters from enemys flag ...I told my unknown people squad to storm de flag several times...and nobody wants to move their asses...I get desperate and leave the game very frustrated...it drives me to make squads only with players I know......anyway I think if scores disappear in game everything would be different...
batalla35 |
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#7 |
![]() ![]() Join Date: Sep 2006
Location: Dunfermline, Scotland
Posts: 1,039
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Got that off yer chest boss?
Fair comment though. |
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What's French for "déjà vu"?
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#8 |
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PR Developer
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I love it when half of my team lurks around the Hotel flag when the Gas station isn't even captured on Muttrah
Also popular: Camping on one side of the river on Strike 2, and then shooting teammates who are just getting the flag on the other side. |
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#9 |
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PR Contributor
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There needs to be an advantage to taking CPs. Currently few maps have ticket bleed unless you have all but 1 CP. I think we should discard the ticket system and instead determine the winner based on how long they have held the number of CPs. Then run each map on a fixed timer. The map will end when one team captures all the CPs, One team has held more than half the CPs for more than half the map time or time has expired.
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#10 | |
![]() Join Date: Apr 2006
Posts: 871
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Quote:
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We are recruiting high skill players for PR - www.imgoingin.co.uk/forums
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