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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Oct 2006
Location: London, England
Posts: 887
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Exactly how does the point system work?
Well.....i've come to the conclusion, after a couple of months of playing this mod, that the points system is different from vBF2.
But how does it work? All i've sussed out so far is that: Kill = 4 Points Flag Cap = 16 Points Flag Cap Assist = 8 Points But wait! Sometimes i get points for doing nothing. WTF?! So how does it work? Does it even work? |
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#2 |
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PR Beta Testing Team Member
![]() Join Date: Sep 2006
Posts: 1,178
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lol. In the beginning I thought it might give you points for staying alive. But then I don't know since sometimes I seem to get points (well think so because I've gotten a new rank on multiple occasions) when just lying there critically wounded on the ground waiting for a medic.
So yeah, the does it even work is a good question. To me this really doesn't matter too much, but I guess it wouldn't hurt to find out. |
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#3 |
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PR Developer
![]() Join Date: Feb 2006
CanadaLocation: Victoria, BC
Posts: 2,953
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it matters on what you kill. more points for vehicles, planes etc, if the person you killed is a SL or Commander, if they have a high kill/death ratio etc. and also the range of the kill if you are a sniper
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#4 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,673
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You get points when your squadmates get kills. That's why you up ranks for no apparent reason.
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![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#5 | |
![]() Join Date: Mar 2006
Posts: 143
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Quote:
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#6 |
![]() Join Date: Feb 2006
Location: germany/bavaria
Posts: 1,836
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damn, i cant find it - anyways, the changelog for the pointsystem is in one of the old 0.3 release threads, but it may have been delted because i cant find it
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#7 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,447
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If it really matters that much to you, go and look at the threatandworth.py and see what you can figure out :P
The points you get for kills are calculated based on the percieved threat of your opponent - The enemy commander as a sniper in an M1A2 would get you more points than a random grunt with a 1:10 kill:death ratio. Then you get minus points for losing key assets (tanks, apcs, etc.) And a few more things on top of that. |
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#8 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,673
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Oh wow! So you get more points for taking out high K/D targets? That's awesome.
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![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#9 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,447
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I think so... not entirely sure though.
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#10 |
![]() Join Date: Apr 2006
Posts: 871
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And you get stupid scores of 150+ points for 1 kill etc when you do the least for the team by playing the least teamwork orientated class in it.
(i.e. sniper with the ridiculous score multiplier) |
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