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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Oct 2006
Location: London, England
Posts: 887
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Is this already in BF2/PR?
Take a look at this:
http://www.pointofexistence.com/foru...showtopic=8869 Subconciously i've always been thinking like this when playing AT. I'm not sure though if this only applied to PoE and was a PoE feature or a vBF2 feature. Although right now with the relatively weak tanks it is hard to tell. So yeah... If it isn't. Well....it seems awesome. To say the least. P.S: It's about angle of entry. How hitting something @ 90 degrees will dish out more damage than at a more acute angle. |
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#2 |
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I think it's already in the game
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Sorry for my English
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#3 |
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Oh, hit boxes? Ithink that's what those are and is very helpful to know where to put your rocket. Tracks = most damage=
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#4 |
![]() Join Date: Mar 2006
Posts: 143
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Sounds like a nice feature. Pretty darn hardcore, but realistic and interesting..
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#5 |
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Retired PR Developer
![]() Join Date: Aug 2004
Location: Liverpool, England
Posts: 2,119
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We have gone a step far with this. Something truly amazing. i really want to say, but im going to leave it to egg to decide. Basically, Its reinventing the wheel when it comes to tank combat!
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#6 | |
![]() Join Date: Dec 2006
Posts: 534
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Quote:
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#7 |
![]() Join Date: Jan 2007
Location: Manchester UK
Posts: 19
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I think it does the same in PR, well it does when im shooting tanks but maybe not on the same scale, i cant wait for PR .5
i was ready for selling my BF2 til i stumbled on PR, its soooooo much better than Vanilla. |
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#8 |
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PR Contributor
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The devs have said they are experimenting with disabling parts of tanks when there is a lot of damage. So turrets may lock up or the tracks may break. Unfortunately the engine does not allow this to happen on a "where hit" basis but a overall damage basis.
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#9 |
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PR Operations Lead
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umm ye it is in vBF2... why do you think that there are such things as 1 hit kill spots on tanks in vBF2.
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#10 | |
![]() Join Date: Mar 2006
Posts: 143
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Quote:
"Projectile angle is key to tank combat. Example below. A direct hit at 90 degree angle will dish out 100% of its potental damage. While a projectile hitting at a 45 degree angle will "deflect" and only dish out around 45-50% of its potental damage." | |
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