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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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another test build released
Hey Folks,
We released 0502 to test yesterday. We're uh.... hehe....... probably going to have defined a somewhat completely new game to a large extent over the next 2 releases. Still a good chunk of work to do on the 0.5 release, but we're still shooting for a January release. This test build includes some major changes to the spawning mechanism in BF2. Said it before .. saying it again .. the "Brit Monkey" was a big one. I don't think any of us ahd any idea how much work was required to model a new faction in BF2 (keep in mind we're a first time mod team). But that monkey is starting to go away and we're starting to be able to look at some of the more fundamental changes to BF2 that will really redefine the game significantly over the base BF2 platform Project Reality is built on. I believe the major changes we are implementing will take v0.5 AND v0.6 to get completed (and probably need one more release afterwards to polish things up). But we're making really good progress in overhauling some of the stuff about BF2 mechanics that we don't like. Ultimately we're looking to put much more control of the game into players hands and, as a result, make for a much more dynamic and player driven battlefield. An obtuse update lol .. but an update nonetheless |
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Last edited by Happy; 01-03-2007 at 12:38 AM..
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#2 |
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ummm...waiting anxious for 0.5...
batalla35 |
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#4 |
![]() Join Date: Oct 2005
Location: Germany
Posts: 327
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you talk in miracles...if I had not seen it on screenshots, I`d say you are mad.
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www.k-clan.org
!! Recruiting german players !! Help, the quartermaster has fallen in love with me and wants to make me drunk! "how about a whisky" |
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#5 |
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PR Contributor
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That's...a lot of detail.
So besides AASx2 and a few vehicle/weapon audits...??? |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#6 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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major changes are the first couple of several steps toward completely overhauling the spawning mechanisms.
needs a lot of testing. benefit of being a mod team is that uh.... well... we can consider our public releases as test beds for new ideas and such. hence the imperative for us to get on a faster release cycle. we're gonna try some rather experimental stuff over the next 2 releases. but if it's usable and players adapt to it, I think we'll have some very positive changes that make things much more dynamic and unpredictable (aka replayable). oh and one thing that is REALLY needed (but will be in 0503 and is NOT in the 0502 test build) is that I *think* I have solved the incredibly ghey problem where vehicles take a shit kicking from bouncing into the ground. |
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#7 |
![]() Join Date: Dec 2006
Posts: 422
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"We're uh.... hehe....... probably going to have defined a somewhat completely new game to a large extent over the next 2 releases."
I'm trying to figure out what you mean by this. A completely new game from vBF2 or PRM? How is this going to be happening, can you tell us any new plans or changes that effects the overhaul? |
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#8 | |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,732
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Quote:
...mongol... | |
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#9 |
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Banned
![]() Join Date: Jul 2006
Location: Long Island
Posts: 6,971
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this sounds fantastic
KANT wait Thank you |
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#10 | |
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Retired PR Developer
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Quote:
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Proud Killer of 38 Spambots.
![]() After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel |
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| build, released, test |
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