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Old 12-30-2006, 06:15 AM   #1

eziogsv's Avatar
disappointment

BF2 has an excellent graphic engine, and an excellent net engine, too (few lag even with 64 players) but........ it's really TOO MUCH arcade

so when I have found your web site, I hoped, downloading and installing the PRMM, to have finally found a good simulation game with an excellent graphics and an excellent net engine

disappointment

basically PRMM is BF2 with more accurate shots... that is better than nothing, but PRMM remanis an arcade game, few to do with the reality of it name

in PRMM i can see the usual absurd 3 meters long bunny hops of BF2, the usual spawn, run, die... spawn, run, die.... spawn, run, die.... of arcade games

imho you ave at least to eliminate the bunny hop and to increase the respawn time of 30 seconds every death, so to discourage the kamikaze gaming (kamikaze gaming is the killer of the reality... an your mod name is or is not Project Reality??)

at least....
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Last edited by eziogsv; 12-30-2006 at 06:36 AM..
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Old 12-30-2006, 06:34 AM   #2

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Quote:
Originally Posted by eziogsv
BF2 has an excellent graphic engine, and an excellent net engine, too (few lag even with 64 players) but........ it's really TOO MUCH arcade
no its not, its extremely limited engine and it does suffer lots of lag have, i cant rember the ammount of times ive shot people in the head and they have srugged it off.

its also limited what you can do modding wise as ALOT of stuff is hardcoded.

compare bf2 to bf2142, its exactly the same game and engine but with out all the hardcoded restrictions that our modders have to work around.

this is a very good mod im just sorry you dont like it

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Old 12-30-2006, 06:44 AM   #3

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Quote:
Originally Posted by '[5NFSO
this is a very good mod im just sorry you dont like it
I don't say that PRMM is a bad mod

I say only that I hoped to find in this mod reality... but PRMM remains an arcade game: few to do with the reality of it name... that's all

apart this, PRMM is surely the best mod of BF2
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Old 12-30-2006, 06:44 AM   #4

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The BF2 engine is one of the most sucking engines i've ever seen... You can help the devs by making suggestions.
Basically PR is a Mod with a huge number of tweaks (changes in configuration files), a lot more stuff and a damn difficult online gamplay if u have no teamwork in your team. And btw... lots of people think that the mod will change the players behavior because the mod is "realistic", but in fact the player makes the mod realistic by acting realistic, by making suppressive fire, by covering teammates, by not bunny hopping.

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Last edited by LiquidSnake; 12-30-2006 at 06:56 AM..
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Old 12-30-2006, 06:44 AM   #5

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I don't think you gave it a chance. At times I can hate PR purely because I've jumped onto a server with a bunch of idiot's. The players really make this game.

I disagree with what you've said entirely.

"Cover me, I'm eating Pasta"
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Old 12-30-2006, 09:53 AM   #6

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Quote:
Originally Posted by Downtown_two
I don't think you gave it a chance. At times I can hate PR purely because I've jumped onto a server with a bunch of idiot's. The players really make this game.
every game has the players that deserves

arcade games calls back more idiots than simulators, it's clear: I invite you to find idiots playing America's Army or Red Orchestra or Battleground Europe: simulators are less amusing than arcades games, and idiots want only to be amused

FOR THIS REASON I should like PRMM much more simulator and less arcade: shure it will lose the 99% of idiots and will gain hundreds of serious players

MORE: if someone, instead of to play BF2, downloads a MOD called Project REALITY, is probable that is searching a simulator, NOT an arcade (BF2 is already arcade....). if he find another arcade, clear that prosecute to play BF2

After Counter Strike, BF2 is the second multiplayer:

http://archive.gamespy.com/stats/

with thousand and thousand of players, but in PRMM I see few servers with few dozens of players...

developers: make PRMM more simulator, I am shure you will gain players

- no bunny hop
- immediate dead after a teamkilling, with +60 seconds of respawn
- +10 seconds after every death instead of + 1 second

shure you will lose the childrens, but will gain good players
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Old 12-30-2006, 09:59 AM   #7

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Thumbs up

THANK YOU eziogsv! Finally somone agrees with me, get rid of the arcade gameplay! First step would ofcourse be to remove the minimap. Minimap/HUD thread
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Old 12-30-2006, 10:02 AM   #8
Retired PR Developer

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Actually, I find many Team Killing fools in Americas Army, and idiots in Red Orchestra who sprint into MG42 fire. You cannot escape this, in any game.

Project Reality is Realistic, like its name sake.

+10 seconds after every death would lose us so many more members, and an immediate kill after teamkilling would be too harsh upon new players.

There are many limitations within the Battlefield 2 Engine, these limitations are 'Hardcoded' and thus cannot be changed.


Thanks Nick.
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Old 12-30-2006, 10:29 AM   #9
Leo

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Esiogsv, would you like to try coding all that?
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Old 12-30-2006, 10:35 AM   #10
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Instant death after teamkilling and yet you strive for realism? Friendly fire happens and while you may face questions in debriefing you don't drop dead on the battlefield.

I don't see how to eliminate bunnyhopping since there is no "climb" feature built into the engine to replace it. Perhaps disallowing jumps with 0 stamina may help a little. I rarely see bunnyhopping in PR and even vBF2 after the patch that disallowed jumping and shooting.


Ongoing PR Projects:
Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing
Topographical minimaps - Status: Restarted![7/18]
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