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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Dec 2006
Posts: 8
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disappointment
BF2 has an excellent graphic engine, and an excellent net engine, too (few lag even with 64 players) but........ it's really TOO MUCH arcade
so when I have found your web site, I hoped, downloading and installing the PRMM, to have finally found a good simulation game with an excellent graphics and an excellent net engine disappointment basically PRMM is BF2 with more accurate shots... that is better than nothing, but PRMM remanis an arcade game, few to do with the reality of it name in PRMM i can see the usual absurd 3 meters long bunny hops of BF2, the usual spawn, run, die... spawn, run, die.... spawn, run, die.... of arcade games imho you ave at least to eliminate the bunny hop and to increase the respawn time of 30 seconds every death, so to discourage the kamikaze gaming (kamikaze gaming is the killer of the reality... an your mod name is or is not Project Reality??) at least.... |
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Last edited by eziogsv; 12-30-2006 at 06:36 AM..
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#2 | |
![]() Join Date: May 2006
Location: i dont know any more
Posts: 2,042
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Quote:
its also limited what you can do modding wise as ALOT of stuff is hardcoded. compare bf2 to bf2142, its exactly the same game and engine but with out all the hardcoded restrictions that our modders have to work around. this is a very good mod im just sorry you dont like it | |
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#3 | |
![]() Join Date: Dec 2006
Posts: 8
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I say only that I hoped to find in this mod reality... but PRMM remains an arcade game: few to do with the reality of it name... that's all apart this, PRMM is surely the best mod of BF2 | |
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#4 |
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The BF2 engine is one of the most sucking engines i've ever seen... You can help the devs by making suggestions.
Basically PR is a Mod with a huge number of tweaks (changes in configuration files), a lot more stuff and a damn difficult online gamplay if u have no teamwork in your team. And btw... lots of people think that the mod will change the players behavior because the mod is "realistic", but in fact the player makes the mod realistic by acting realistic, by making suppressive fire, by covering teammates, by not bunny hopping. |
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Last edited by LiquidSnake; 12-30-2006 at 06:56 AM..
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#5 |
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I don't think you gave it a chance. At times I can hate PR purely because I've jumped onto a server with a bunch of idiot's. The players really make this game.
I disagree with what you've said entirely. |
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#6 | |
![]() Join Date: Dec 2006
Posts: 8
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arcade games calls back more idiots than simulators, it's clear: I invite you to find idiots playing America's Army or Red Orchestra or Battleground Europe: simulators are less amusing than arcades games, and idiots want only to be amused FOR THIS REASON I should like PRMM much more simulator and less arcade: shure it will lose the 99% of idiots and will gain hundreds of serious players MORE: if someone, instead of to play BF2, downloads a MOD called Project REALITY, is probable that is searching a simulator, NOT an arcade (BF2 is already arcade....). if he find another arcade, clear that prosecute to play BF2 After Counter Strike, BF2 is the second multiplayer: http://archive.gamespy.com/stats/ with thousand and thousand of players, but in PRMM I see few servers with few dozens of players... developers: make PRMM more simulator, I am shure you will gain players - no bunny hop - immediate dead after a teamkilling, with +60 seconds of respawn - +10 seconds after every death instead of + 1 second shure you will lose the childrens, but will gain good players | |
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#7 |
![]() Join Date: Jul 2006
Posts: 1,685
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THANK YOU eziogsv! Finally somone agrees with me, get rid of the arcade gameplay! First step would ofcourse be to remove the minimap. Minimap/HUD thread
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#8 |
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Retired PR Developer
![]() Join Date: Feb 2006
United KingdomLocation: Not quite sure, I left my hole for a pee and got lost.
Posts: 1,749
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Actually, I find many Team Killing fools in Americas Army, and idiots in Red Orchestra who sprint into MG42 fire. You cannot escape this, in any game.
Project Reality is Realistic, like its name sake. +10 seconds after every death would lose us so many more members, and an immediate kill after teamkilling would be too harsh upon new players. There are many limitations within the Battlefield 2 Engine, these limitations are 'Hardcoded' and thus cannot be changed. |
![]() Thanks Nick. |
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#9 |
![]() Join Date: Nov 2006
Posts: 2,213
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Esiogsv, would you like to try coding all that?
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#10 |
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PR Contributor
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Instant death after teamkilling and yet you strive for realism? Friendly fire happens and while you may face questions in debriefing you don't drop dead on the battlefield.
I don't see how to eliminate bunnyhopping since there is no "climb" feature built into the engine to replace it. Perhaps disallowing jumps with 0 stamina may help a little. I rarely see bunnyhopping in PR and even vBF2 after the patch that disallowed jumping and shooting. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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