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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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just to beat the tossers to the punch......
some stuff in 041 that we are testing in a build being released to test today... APC changes TOW launchers removed from APCs (to be in line with how these APCs are equipped in real life) APCs now carry 8 guys APCs now act as mobile spawn points Tanker & Pilot Kits Added tanker and pilot kits. These are required to operate APCs, Tanks, Helicopters and Jets. Also the operation of these vhicles requires that you are in a squad, some of them require that you are in a squad of more than 1 This should avoid some dick jumping into your tank and driving off while you are repairing it. Officer Kits We won't quite get all of the officer kit stuff done for v0.41, will take 2 releases. Officer kits are visually distinct and have soem Officer goodies. These are optional for Squad Leaders and Commanders. However within 2 release cycles (including 041) we think we'll have the capabilities tweaked such that any Commander or Squad Leader would be crazy not to use these kits. Snipers can now have a standing mission to hunt Squad Leaders and Commanders Again the 041 version won't be super compelling, but the release after this one should see the Officer kits be very cool. Combined with some other changes we are working on, once we get them polishd up, the Officer kits should have a significant impact on game dynamics. AAS v2 Completely new flag cap logic designed to make battles fpr CPs take place over neutral flags to minimise the spancamping required to capture CPs. Adds "Objective Groups" so that some CPs can be grouped together and captured / defended simultaneously. Player Damage System players take damage when exiting alnad vehicle moving at high speeds players take damage when existing a vehicle that is critically damaged Vehicle Damage System Tanks can be tracked, turrets disabled, engines disabled. These can be repaired. Other vehicles have some systems damage modelling ap;plied to them as well. Kit Req Changes Kits now require that you are in a squad with a min # of players to be granted the kit. Snipers are 2, all otehrs are.. 3 iirc. Officer kits require 4 in the squad. Scenario Game Mode v0.41 should see a limited introduction of scenario game mode Merlin Still needs a lil tweaking, but should make 041. Map Grids in HUD When using the M map there is a grid overlay on the maps. Is not shown in the GPS minimap, just on the M map. IMPORTANT: These are not all the changes for 041, just some highlights of the build we released to test today. And uh.. yeah we're aware the M4 has recoil issues .. no need to spam that into the thread 58 times. IMPORTANT 2: Some of this stuff might get deferred if it's too wiggy. So much for just a bugfix heh. |
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#2 |
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PR Contributor
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,420
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Im very happy to read all that =)
Apcs being mobile respaws will make dedicated pilots like hellos wich is good =) AASv2 is also another good thing M map grid great =P Officer kit, i would like to know what do they have avaliable |
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#3 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,673
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Wow, thanks for the update. I can't wait. Care to leak us anything further about the officer kits? I mean, what makes them special?
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![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#4 |
![]() Join Date: Nov 2006
Location: Winnipeg Manitoba
Posts: 449
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f***** eh dudes, sounds really good
EDITED DUE TO SWEARING (Younger players are on here pal) UK_Force |
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Last edited by [R-DEV]UK_Force; 12-14-2006 at 04:50 PM..
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#5 |
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PR Contributor
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Very nice.
How do tanker/pilot kits work? Do you have to request them next to the vehicle or near a flag? Is there a system to drop it again if your tank is taken by another tanker or destroyed? Does AASx2 add more flags to the map? Is the special tank damage corolate to the part hit or is it just damage % based? Nice sig eggman. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#6 |
![]() Join Date: Nov 2006
Location: Sweden/Stockholm
Posts: 153
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give me give me give me give me!
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"Please dont move while Im shooting at you."
"I never camp, I just move slow." |
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#7 |
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Retired PR Developer
![]() Join Date: Nov 2006
Location: St. Cloud, Florida
Posts: 558
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Not to jump the gun...but Eggman are there any maps in the pipeline....I am 80% up in creating my AI navmeshes.....so I just want to know how much more work is ahead of me!
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53rd BCT, HHC 2-124
13F MOS |
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#8 |
![]() Join Date: Nov 2006
Posts: 210
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Excuse me, I must change my pants, I just crapped them.
Also wtf is Merlin? |
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Last edited by Bodybag2224; 12-14-2006 at 12:06 AM..
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#9 | |
![]() Join Date: Jul 2006
Posts: 1,685
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Quote:
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#10 |
![]() Join Date: Aug 2006
Location: California
Posts: 966
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Great review. I really look forward to officer kit. And the tanker kit is a brilliant idea. AND THANK YOU SOOOOOOOO MUCH FOR USING GRIDS ON A MAP. finally someone understands.
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You Are Now Breathing Manually...
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| change, leak, log, official, partial, v041 |
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