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| PR General Discussion : General discussion of the Project Reality modification. |
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#41 |
![]() Join Date: Feb 2006
United KingdomLocation: London, UK
Posts: 3,235
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x-mas is only a week or so away. They're still testing. I hope it makes it till x-mas, best present ever!
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#42 | |
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PR Operations Lead
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#43 | |
![]() Join Date: Feb 2006
United KingdomLocation: London, UK
Posts: 3,235
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#44 |
![]() Join Date: Oct 2006
Location: Great Britain!!!, Yorkshire
Posts: 1,156
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Give the Officer kits a Pistol
Really happy to see 0.41. A big thanks to the DEVs |
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#45 |
![]() Join Date: Dec 2006
Location: The Gunshine State, US
Posts: 14
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Maybe I missed this, but the Officer kit. Only Squad Leaders can pick that up correct? NOt just any member of a 4+ man squad.
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#46 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,359
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only available to Squad Leaders of a 4+man squad (including the SL themselves) and Commanders (no squad requirements for CMDR obviously).
The kits can be picked up by other players... we thought about preventing that, but it's got a lot of issues to prevent it. If it turns out to be a problem we may prevent picking them up. And the "cool stuff" we have planned (for a future release) for Officers and Commanders will *only* be available if they are using the Officer kit *and* a CMDR or SL. |
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#47 |
![]() Join Date: Jun 2006
Posts: 22
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I'm assuming the kits are only needed for the main roles of the vehicles such as the pilot of a blackhawk or the driver and gunner of a tank and that we won't need to kit up for something like the turret machine gun or the miniguns right?
Also will the mounted guns have there iron sights in for 0.41? Edit: just thought, someone said APCs will carry 8 men, is that 8 in the back +2 crew or 8 total? |
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Last edited by Cazboab; 12-14-2006 at 03:05 PM..
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#48 |
![]() Join Date: Nov 2006
Posts: 760
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jeeps and other light vehicles will remain drivable by anyone wont they though?
edit: and one more thing, that sl setup seems very powerful as it is, i can forsee a lot of bitching about who uses it as in a massive surge in creating of squads and every body else getting pissed and lone wolfing it instead. -or- people squading up and the sl being a bastard and just ramboing it because he has 3 med packs and a scoped assult rifle and a parachute and charges, its like a vanilla medic mixed with the prmm spec ops. what will the other 2 extra improvements be regarding? assulting capabilities or supportive ones like giving ability to order supplies without comander or something? because its pretty much got all assulting things covered. will there be close monitering by devs on how the sl kits are used? |
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Last edited by jackal22; 12-14-2006 at 02:58 PM..
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#49 |
![]() Join Date: Nov 2006
Posts: 103
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kudos for flaglogic.
Great job devs, mainly congrats for the ability to take good advice. Most people are too self centered for that.
I'm talking about flag logic, where it is fairest for a flag to be grey when contested, then capped by the team that won the engagement and got the other team pushed off the flag. This is just soo much fun. And you do not get people respawning (which obviously leads to spawnkilling) on the flag as you are capping it all the time. good work on the other stuff too. |
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#50 |
![]() Join Date: Apr 2006
Location: brazilian fellow
Posts: 1,258
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dont rush the devs, i'll have no time to play at the holidays so 0.5 (let's promote this to 0.5 instead of 0.41) on february is A-OK for me! take your time to make it the best possible
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