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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
![]() Join Date: Nov 2006
Posts: 1,062
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Already made a post about how PR needs to have bullets pass through more objects, as it would increase realism and might be the first game to give supression fire a reason.
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#12 | |
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PR Beta Testing Team Member
![]() Join Date: May 2006
Vatican City StateLocation: Due east, 1 klick
Posts: 904
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Yeah man that would be great if they could add that. Lots of the building in bf2 and PR 0.4 are concrete not cinderblock. Concrete is a lot tougher that bricks or cinderblock. I just wanted to add that incase they are considering it Later | |
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#13 | |
![]() Join Date: Nov 2006
Location: Finland
Posts: 35
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#14 | |
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PR Beta Testing Team Member
![]() Join Date: May 2006
Vatican City StateLocation: Due east, 1 klick
Posts: 904
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"Ultra-realistic", ha more like Jokelistic... If it was never their intention then why use or model real world weapons, vehicles, and uniforms at all. Why not just make every thing up from scratch. Invent their own names for weapons and vehicles. It was their intention, they just fell short. When the realized they were falling short they just said, "Oh it's not our intention to make a realistic game, we'll leave that to the modding community". What a cop out after the fact. When I play a game that seems realistic, looks realistic, and sounds realistic. Then I expect most every facet of the game to BE REALISTIC. If not then they should have made a Sci-fi game instead. Instead they make junk and then wait for someone else to create a REAL game from the limited engine they chose. I'm a gamer, the only reason I moved to BF2 from Desert Combat was because of the promise of something REALLY NEW and Super Cool. The only NEW and COOL thing to be found is this mod PR 0.4 This mod could have been created on the bf1942 engine. They're both using the same game engine. Only when EA realized that they were falling short did they start saying, " we never meant to have an ULTA-REALISTIC game. BS! At least I got BF2 on the bargain bin for 15 bucks. | |
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#15 | |
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EA didn't "fall short" in fact they did an amazing job of creating a game that allows the general public to go "running and gunning" with SOME basis of reality but not very much at all. EA made the game in hopes to APPEAL to the "modern war game" fans. Those who like to kill hundreds of people per round using an M16... go lobbing grenades relentlessly and pretty much 'pwn" people while using pre-existing weapons from real life... that's their target. Not us. We want the real weapons AND the reality. I understand you have your own opinion but you should get the facts before forming it. | |
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If you ask me what I do for a living I will lie to you.
Don't make me lie. |
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#16 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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Maistros hit the nail right on the head. Anything in type or on video about BF2 even far before the release spoke of arcadey, fun for all gameplay. |
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#17 | |
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Forum Moderator
![]() Join Date: May 2006
YugoslaviaLocation: Essex, UK
Posts: 4,894
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
![]() El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs. Many thanks to the Forum's no.1 hottie for the sig pretties. |
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#18 | |
![]() Join Date: Nov 2006
Location: New York
Posts: 717
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#19 |
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This is a really good video to use in referance to how much smoke should be generated from round impacts and missle impacts, etc. Not quite realistic yet but if fixed would really change and IMO, improve the dynamic of gameplay in PR.
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If you ask me what I do for a living I will lie to you.
Don't make me lie. |
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#20 |
![]() Join Date: Mar 2006
Location: Yorkshire
Posts: 174
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It also goes to show that body armour don't do much good really, except against the pistol rounds. Body armour is highly over rated. Unless someone can proove otherwise.
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I am the Sig
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