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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,478
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There's something like that in the code at the moment. Although it's not really used in 0.4. And it doesn't stay for the whole round.
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#12 | |
![]() Join Date: Nov 2006
Posts: 760
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#13 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
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Kit Limiting in crude terms is, bear safe!
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#14 |
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I think if the kit is taken, it should give you the "drunken maniac" kit. Basically, you get two beer bottles. One to drink (you must drink often or, well, i dunno, something bad happens) and another to bash people over the head with!
Of course while you have this kit you have the "swirly screen of death" effect. On second thought, please don't do that, because if you did that would be the ONLY kit I would play... ever |
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#15 | |
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Retired PR Developer
![]() Join Date: Jun 2006
Posts: 697
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#16 | |
![]() Join Date: Feb 2006
Posts: 115
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How did you guys come up with the kit-limiting idea anyway? | |
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#17 | ||
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
CanadaPosts: 10,359
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Hence that v0.4 kinda went back into development at a time when we figured we were nearly done | ||
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#18 |
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Banned
![]() Join Date: Nov 2006
Location: NY
Posts: 803
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THere is one thing I don't like with kit limiting
They see me rollin.... pull up in a tank and they immediately request anti tank and obliterate me just like that.... |
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#19 | |
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Retired PR Developer
![]() Join Date: Jun 2006
Posts: 697
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#20 | |
![]() Join Date: Dec 2006
Posts: 34
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| aok, kitlimiting |
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