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Old 12-11-2006, 05:43 PM   #31

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A song for a teaser is good to get ppl pumped up for the real thing. I think adding music into the real one would make it like Mission Impossible 3 like movie but so far its looking dead awesome. Put the teaser on YouTube and post it as BF2 PRMM MOD. It will get a lot of attention for the upcoming real thing.



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ask him if he is an enemy , if he answer you in other language, then fire at him
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Old 12-11-2006, 06:02 PM   #32
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So what kind of filter was that? Just upped the contrast? What editing software are you using? I used to use Final Cut Pro a lot, and always thought about doing a gameplay movie ever since that Halo movie came out a couple years before the original release. It's great that you're doing this. Definately has the potential to help get more PRMM players.

Does anybody know if there are utilities you can use to achieve that sort of effect in your games? I suppose there's always your color and monitor controls, but anything beyond that?

Also, does anybody know if the intro movie of the VIP extraction for PRMM is available online anywhere?


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-11-2006, 06:54 PM   #33

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It's not a prefabricated filter. I do all the coloring by hand, by adjusting the color curves and individual channel curves, saturation/lightness channels, levels, and color balances, as well as a few multi/layered blending modes.

I edit with FCP and do effects/coloring with After Effects.

The way my movie looks is very close to what my screen looks like when I play because my ATI Catalyst Controler allows me to edit the individual color curves for "Full Screen 3d" color.

If you ask me what I do for a living I will lie to you.
Don't make me lie.
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Old 12-11-2006, 07:02 PM   #34
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Well then damn you're a lucky bastard. You've been playing a BHDified version of PR while I just have what can only be described as a..... *shudder* vanilla setup.


Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-11-2006, 07:04 PM   #35

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Very cool keep it the same way. (Lighting wise)
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Old 12-11-2006, 07:11 PM   #36

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Quote:
Originally Posted by Maistros
It's not a prefabricated filter. I do all the coloring by hand, by adjusting the color curves and individual channel curves, saturation/lightness channels, levels, and color balances, as well as a few multi/layered blending modes.

I edit with FCP and do effects/coloring with After Effects.

The way my movie looks is very close to what my screen looks like when I play because my ATI Catalyst Controler allows me to edit the individual color curves for "Full Screen 3d" color.
I'd love to see what that looks like in game. Would you mind sharing the settings for Catalyst Control Center?! Is that possible?
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Old 12-11-2006, 07:13 PM   #37
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Nevermind, I read the whole thread
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Last edited by =HR=Drayu; 12-11-2006 at 07:21 PM..
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Old 12-11-2006, 07:23 PM   #38

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A vote for a video to have "Muse - Knights of Cydonia" as the background music would be sweet. A Quality 6 minutes of rock!

And the fact that it keeps everything British is a plus also

Edit: I don't think its too dark. I'd love to have those filters applied when playing battlefield. Makes everything feel more significant.

I am the Sig
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Old 12-13-2006, 05:48 AM   #39

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Quote:
Originally Posted by Guerra norte
We should bring back El Alamein, then you could add an awesome sequence with rammstein Feüer Frei.
Never
:P

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Old 12-13-2006, 07:07 AM   #40

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Quote:
Originally Posted by [R-PUB]Maistros
It's not a prefabricated filter. I do all the coloring by hand, by adjusting the color curves and individual channel curves, saturation/lightness channels, levels, and color balances, as well as a few multi/layered blending modes.

I edit with FCP and do effects/coloring with After Effects.

The way my movie looks is very close to what my screen looks like when I play because my ATI Catalyst Controler allows me to edit the individual color curves for "Full Screen 3d" color.

well can we see a screenshoot on how it looks for you then?

"Please dont move while Im shooting at you."


"I never camp, I just move slow."
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