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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
![]() Join Date: Nov 2006
Posts: 758
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tracers, yay or nay?
its just that when ever i find a good spot i can only get off so many shots until i shoot a tracer and some schmuck sees it and kills me. on city maps its especially a pain.
shouldnt it be limited to night maps only? and support kits where your going to be spraying anyway. or please make an option to turn them off. even if its a pick up kit. and could someone tell me how to use the polls on this board? i still cant figure it out. |
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#2 |
![]() Join Date: Nov 2006
Posts: 987
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Did you miss the giant thread on this topic? It's still alive somewhere I'm sure.
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#3 |
![]() Join Date: Mar 2006
Location: Somewhere, USA
Posts: 155
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make a "fire-direction" class with tracers and leave every other class (except support) out of it, it gives away your position
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#4 |
![]() Join Date: Nov 2006
Posts: 44
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and every time i play PR and see a mass of tracers comming at me i feel like i'm playing my old Star Wars Jedi Knight series of games again... not good
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#5 |
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PR Beta Testing Team Member
![]() Join Date: Sep 2006
Posts: 1,178
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nay to tracers, I don't like them.
But here is something you can try, I do this sometimes, usually on open maps. You know when the tracer is coming. So shoot the enemy with normal rounds, and then when you know the next round will be a tracer you shoot it to the ground infront/behind you, so that the enemy doesn't see it. Then again you can shoot normal bullets. Sure it's a pretty slow strategy, and won't allow you to continuously fire at the target, but at least they don't see the tracers. |
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#6 | |
![]() Join Date: Jun 2006
Location: Western Australia
Posts: 533
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#7 |
![]() Join Date: Nov 2006
Posts: 66
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You need the delayed fuse tracer and the tracer is less visible if it is fired right at you and less like a beam in general it is a bright burning dot that causes some optical illusions relative to the viewers position. I'm sure it would be hard to model perfectly I had no problem with the current set up.
If possible they could delay the tracer effect until the bullet is further away and reduce the brightness, but I would say leave it if that causes more lag or other problems. Edit: Tried to find example this will have to do for now http://www.youtube.com/watch?v=N-ScwWNn66c |
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Last edited by Infidel; 12-08-2006 at 04:31 PM..
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#8 |
![]() Join Date: Nov 2006
Posts: 226
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I think the tracers are fine... but they need to be toned down, and sniper rifles should NOT have tracers.
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#9 |
![]() Join Date: Sep 2006
Location: St. Louis
Posts: 202
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That's all fine and well, but has anyone talked about the tracers yet??
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![]() In the absence of orders, find something and kill it |
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#10 |
![]() Join Date: Nov 2006
Posts: 758
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snipers have tracers too? what the... ive barely played the sniper kit so i guess i didnt see them but tracers on a sniper is really out... that just defeats the purpose of the sniper.
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| nay, tracers, yay |
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