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Old 12-08-2006, 01:54 PM   #1

jackal22's Avatar
tracers, yay or nay?

its just that when ever i find a good spot i can only get off so many shots until i shoot a tracer and some schmuck sees it and kills me. on city maps its especially a pain.

shouldnt it be limited to night maps only? and support kits where your going to be spraying anyway. or please make an option to turn them off. even if its a pick up kit.

and could someone tell me how to use the polls on this board? i still cant figure it out.

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Old 12-08-2006, 02:00 PM   #2

WNxKenwayy's Avatar
Did you miss the giant thread on this topic? It's still alive somewhere I'm sure.
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Old 12-08-2006, 03:14 PM   #3

HABO3's Avatar
make a "fire-direction" class with tracers and leave every other class (except support) out of it, it gives away your position
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Old 12-08-2006, 03:18 PM   #4

ApatheticI's Avatar
and every time i play PR and see a mass of tracers comming at me i feel like i'm playing my old Star Wars Jedi Knight series of games again... not good

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Originally Posted by superdj
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Old 12-08-2006, 03:44 PM   #5
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mammikoura's Avatar
nay to tracers, I don't like them.
But here is something you can try, I do this sometimes, usually on open maps. You know when the tracer is coming. So shoot the enemy with normal rounds, and then when you know the next round will be a tracer you shoot it to the ground infront/behind you, so that the enemy doesn't see it. Then again you can shoot normal bullets. Sure it's a pretty slow strategy, and won't allow you to continuously fire at the target, but at least they don't see the tracers.
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Old 12-08-2006, 03:50 PM   #6

Lucid Nightmare's Avatar
Quote:
Originally Posted by mammikoura
nay to tracers, I don't like them.
But here is something you can try, I do this sometimes, usually on open maps. You know when the tracer is coming. So shoot the enemy with normal rounds, and then when you know the next round will be a tracer you shoot it to the ground infront/behind you, so that the enemy doesn't see it. Then again you can shoot normal bullets. Sure it's a pretty slow strategy, and won't allow you to continuously fire at the target, but at least they don't see the tracers.
Wow, that would be a serious pain in the arse to have to do that.



I put the "laughter" into "manslaughter".
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Old 12-08-2006, 04:24 PM   #7

Infidel's Avatar
You need the delayed fuse tracer and the tracer is less visible if it is fired right at you and less like a beam in general it is a bright burning dot that causes some optical illusions relative to the viewers position. I'm sure it would be hard to model perfectly I had no problem with the current set up.

If possible they could delay the tracer effect until the bullet is further away and reduce the brightness, but I would say leave it if that causes more lag or other problems.

Edit: Tried to find example this will have to do for now

http://www.youtube.com/watch?v=N-ScwWNn66c
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Last edited by Infidel; 12-08-2006 at 04:31 PM..
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Old 12-08-2006, 04:26 PM   #8

{XG} non_compliance's Avatar
I think the tracers are fine... but they need to be toned down, and sniper rifles should NOT have tracers.
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Old 12-08-2006, 04:31 PM   #9

DkMick's Avatar
That's all fine and well, but has anyone talked about the tracers yet??


In the absence of orders, find something and kill it
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Old 12-08-2006, 06:10 PM   #10

jackal22's Avatar
snipers have tracers too? what the... ive barely played the sniper kit so i guess i didnt see them but tracers on a sniper is really out... that just defeats the purpose of the sniper.

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