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Old 12-15-2006, 04:04 PM   #31

WNxKenwayy's Avatar
Quote:
Originally Posted by Squarebasher
This a reality mod, so weapons that have tracers in RL should have, and the rest should not.
Problem is, some units use different SOP's for tracers. The general, GENERAL, rule in the US army is every 5 rounds. The actual usage varies, but its a good idea to have 3 up top in the mag for marking targets, every 5 rounds, and 3 on the bottom to know when to reload.

And that's just the US army, the insurgents we caught/killed overthere never had tracers, so there's that. Also, the british have different rules, and I have no idea about the chinese.
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Old 12-15-2006, 04:40 PM   #32

SiN|ScarFace's Avatar
Thus my point the USER should have the CHOICE to use them or not.

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Old 12-15-2006, 05:29 PM   #33

[DVB] TRIggS's Avatar
Quote:
Originally Posted by SiN|ScarFace
Thus my point the USER should have the CHOICE to use them or not.

yes, lets make the person have 2 weapons, like the shotgun. one will have tracers every 3rd bullet and the other will have none. of course the ammo would be shared, would want to have one guy with 8 mags, shoot all 8 mags then pull out another fully loaded 8 mags. If the class has originally 4 mags, then 2 would be with tracers and 2 would have none. Hopefully it is possable that once you switch gus you have to reload but doesnt seem likely. Just a little something you guys can chew on for now.

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Old 12-15-2006, 09:18 PM   #34

Sandy_Beret's Avatar
I think some of the suggestions now are going into overkill.
The tracers seem to work more for determing just who is shooting
at who. Rigging your magazines a specific way is surely overkill
when most people I have seen (with an automatic weapon) unload
a whole clip into a target anyway.
The DEV's would do better concentrating on refining what exists
already rather than overloading the mod with intricacies which
may be realistic, but don't affect the gameplay much.
IMHO

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Old 12-16-2006, 12:52 AM   #35

HABO3's Avatar
Don't affect the gameplay much??? There's no more element of surprise and flanking barely works for more than a few seconds before the enemy traces your tracers right back to your position.
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