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Old 12-10-2006, 01:59 PM   #21

SGT.Collado's Avatar
nay...The devs didn't think about the support class. If u give tracers to rifles, the support class has no use other than a 200 round killing machine. The support class is there to give the troops suppressing fire. This is the only thing the devs messed up, other than that, they're perfect.



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Originally Posted by 77SiCaRiO77
ask him if he is an enemy , if he answer you in other language, then fire at him
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Old 12-10-2006, 03:41 PM   #22
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Quote:
Originally Posted by WNxKenwayy
A big problem is that players still haven't invested in the idea of supressive fire. They would rather try and remain hidden to take that one kill shot rather than empty 2 mags on a guys position to mark it for their squad and to let them manuver in on the guy,
right now that will end up in you getting killed (most of the time) because if there is more enemies than the ones you are firing at the others will see your tracers = you are dead meat.

Quote:
Originally Posted by wpgcivic
and to get a squad that would actually have the intelligence to do such a thing would be mind blowing but i doubt you will ever see it
happened yesterday! The rest of the squad were shooting at them, so I had no problem just running almost straight at them and attack them from the flank. (the enemies were in a crater) Too bad my squad mates got them before I did. But that was the only time I've seen it happen, and all in all yesterday night we had so good squads and so good teamwork, doesn't happen often.
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Old 12-10-2006, 03:44 PM   #23

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yeah its a beautiful thing to see happen in real life, tons of firepower going downrange and then a flanking squad go in for the assault...love it

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Old 12-10-2006, 03:45 PM   #24

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right now that will end up in you getting killed (most of the time) because if there is more enemies than the ones you are firing at the others will see your tracers = you are dead meat.
so true, because of these annoying tracers if you dont get the kill fast your going to get 500 bullets flying your way when the enemies friends see your tracers.

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Old 12-13-2006, 10:14 PM   #25
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Quote:
Originally Posted by wpgcivic
see but the whole point to suppression fire is so that the rest of your squad or another squad can advance to contact and take out the enemy while his head is down by the suppressing fire, but how can 2 squads talk to eachother...they cant
and to get a squad that would actually have the intelligence to do such a thing would be mind blowing but i doubt you will ever see it
also depending how well the opposing team is put together usually when we do advance to contact it should be 4 of us to 1 of them...we all know that never happens in the game
I think you are missing the point about what a SQUAD IS!!! It's not 2 seperate squads that do the shoot move and communicate thing. It's ONE squad (which is made up of two fireteams). HALF OF YOUR SIX MAN SQUAD SUPPRESSES THE ENEMY AND THE OTHER HALF MOVES IN FOR THE KILL WHILE FLANKING!!! Sorry for CAPS. When you split the 6 man squad in half you now have 2 fire teams... Fireteam A and Fireteam B. One team suppresses and the other assaults. The Machineguns and other heavy weapons should stay on the Suppressive team and NOT on the ASSAULTING team. One rifle squad is made up of 2 fireteams. Sometimes it can be 3 or more fireteams, but in the game it's 2 fireteams that make up ONE SQUAD. That way you don't need to talk to the other squad leaders. That's what the commander is for. I great idea though would be to allow all squad leaders to chat with each other and the commander at the same time. That way if there is not a commander then the squadleaders could still chat and work out a plan. Again sorry for caps...

Oh, and tracer get a yay! They are a real part of any combat load. Every 5th round is a tracer. The tracer should not be seen when fired directly at you. They should be somewhat harder to see in the day time as well. The game needs some tweaking in that area, but I feel the tracers should always remain in the game. Seeing tracers go by HAS saved me from stepping out into an alley way or street while a firefight is happening many times. When I see red (nato) and green tracers going back and forth and stay put or try to flank the place where the bad guys are firing from. If I'm MEC I flank the red tracers, if I'm US then I flank the green one

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Last edited by Rico11b; 12-13-2006 at 10:23 PM..
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Old 12-13-2006, 10:58 PM   #26

HABO3's Avatar
Quote:
Originally Posted by rico11b
If I'm MEC I flank the red tracers, if I'm US then I flank the green one

Later
because the fog of war has no place in a game called Project Reality lol
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Old 12-14-2006, 06:09 PM   #27
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Quote:
Originally Posted by HABO3
because the fog of war has no place in a game called Project Reality lol

Ah yeah, the good ole "fog of war". Lmao...

Later
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Old 12-14-2006, 06:31 PM   #28

MANOWARnyc's Avatar
love the tracers!! helps identify friend from foe (color) adds to the excitement of a firefight. helps find the tricky little pricks who lay in one spot all round and ambush. there are alot of new players enjoying this mod "the way it is" all 8 of my friends who play this mod love the tracers. great work dev team!
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Old 12-15-2006, 12:51 PM   #29

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Tracers suck.

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Old 12-15-2006, 03:13 PM   #30

Squarebasher's Avatar
This a reality mod, so weapons that have tracers in RL should have, and the rest should not.
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