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| PR General Discussion : General discussion of the Project Reality modification. |
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#11 |
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I made the original fade to black request I wanted you to start fading out as you were wounded severly, Rather than that dizzy effect and minimap fading out I wanted your whole screen to start fading to black. as you grasped for you last bit of conciousness before dying.
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#12 | |
![]() Join Date: Mar 2006
Location: Glasgow, Scotland
Posts: 67
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As said previously, can't be done due to teamspeak, only option is fade to black, but the guy killed will still tell his mates he's down. | |
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#13 | |
![]() Join Date: Nov 2006
Posts: 760
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but i dont think the voip should be taken out for the reason it will encourage people to just use ts instead and then you will have an uneven advantage. | |
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#14 | |
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If you ask me what I do for a living I will lie to you.
Don't make me lie. |
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#15 | |
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and yes.. some covert missions have whole fireteams using silenced weapons both sidearm and automatic. I'm not talking about "general kits" in the game. | |
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If you ask me what I do for a living I will lie to you.
Don't make me lie. |
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#16 | |
![]() Join Date: Jul 2006
Location: FOB NUNYA
Posts: 235
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#17 |
![]() Join Date: Nov 2006
Posts: 2,211
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Hmm, if the whole screen fades to black, there wouldn't be much to do for 30-60 secs, I propose adding a quick game of Pong in between games
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#18 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,666
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Hey yeah! I know that was tongue in cheek, but would some sort of mini-game be possible???
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![]() Originally Posted by: ArmedDrunk&Angry we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#19 |
![]() Join Date: Jun 2006
Posts: 33
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Hey, it would be no real, cause when sby shot you down, you are only crytically wounded, not dead. You are able to speak through your helmet mounted radio, and even shout for medic. But the real would be, if your camera remain inside the soldier, and watch the sky only. So a wounded lying people won't recon the enemy as a ghost.
And anouther thing: injure the squad leader (usually giong 1st) then nade the all squad defending and medicig him(probably others throw smoke, and you still have the nade aimed). Or aim near shouting woundeds, and you will catch a medic. It's sometimes easy to cut down them even with the reviewed ppl by knife. And about the headshot: it depends on that what angle the bulet hit the helmet from, cause military helmets have perfect ballistic propertyes, in compense of the bad penetrability. But it should be depend on the + % damageyou get. For example, if you get 300% damage (+200%), then you will not be revieved. With other words, we should make a diference among the cases, if somebody's corpse can be found easyest way with a metal detector, and if somebody have been headshoted at the helmet from a proning position, while he is standing.(fx. behind a tall cover, there is a high probability for this) About the mute: ppl will use then normal teamspeak in the background, like someones are still doing. The easyest way, if you see, what you have to. Black screen: at least a tunel plz., with a bright light at the end. |
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#20 | ||
![]() Join Date: Sep 2006
Location: Australia
Posts: 707
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or maybe not, some of us are agnostic, some atheist and some not even Christian... perhaps the Buddhists could be reborn(respawn) as a fly with VOIP comms... that could be useful... but beware the SOCOM flyswatter... lost the plot haven't I... (oops) I think the Comms after death thing is still a serious topic that the devs should look at though... not everyone uses teamspeak... I don't. | ||
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