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Old 06-15-2005, 07:20 PM   #1

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Bullet physics, confirmed.

Just something that some people were unaware of, as they may not have used sniper rifles much as of yet, but was quickly made apparent due to many initial frustrating misses at long range for those of us whom have.

valued-tom asked: Is it true there is a trajectory decay on bullets, and is there a maximum range the bullets can travel from the sniper rifle?
[DICE]Sanosuke answers: Yes. Bullets do not just fly in a straight line in BF2.


Bullets do have simple behavioral physics on them in BF2, so this may lend itself to your coding.
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Old 06-15-2005, 07:32 PM   #2

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I believe all that means is that bullets will drop as they travel longer distances. Even DICE/EA aren't dumb enough to make bullets just dissapear.
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Old 06-15-2005, 07:50 PM   #3

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Indeed, that is what I am saying. Bullet physics.

I don't think the phrase "bullet physics" applies to the mysterious disappearance of bullets! :P
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Old 06-15-2005, 08:08 PM   #4

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I know, I was reffering to the interview. The guy asked if there was a maximum distance a bullet could travel, wich means when it reaches that distance it would dissapear. Which leaves me confused.... what's the point of this post. I believe there has always been bullet drop, it's a part of physics and a part of BF. The one thing that isn't in BF2 is lead... wich makes no sense at all with these longer view distances.
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Old 06-15-2005, 08:08 PM   #5

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Well it's either that or I'm a shitty sniper. Noooo, has to be the bullet physics!

So are the physics going to be changed for Project Reality? I'm not sure if every weapon has this implemented into yet?
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Old 06-15-2005, 11:34 PM   #6

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There sure as hell is lead in Battlefield 2. I have been a sniper 95% of the time thus far since two hours after the demo was announced, for hours and hours each night.

There is lead, and depending on the circumstances, it can be significant.

As for there always having been bullet drop.. there was a lot of debate as to whether there would be or not. Hell, there were debates about whether or not PR would have to add bullet-drop if BF2 didn't come with any, way back when the site was still new.

That is the point of the thread.
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Old 06-15-2005, 11:49 PM   #7

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well either way if you close up the scope seems wrong. being up close and being prone extra should yield a 100% hit at a 19 meter shot. also the target was standing still i was aiming for the upper body so if there was bullet drop it must also bullet sway also..

"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a bitch die for he's"
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Old 06-16-2005, 10:25 AM   #8

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Well if there is bullet sway how are we meant to know how much it is? Thats kinda thing if affected by the wind as there is no little wind pointer showing its direction and strength!


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Old 06-16-2005, 10:41 AM   #9

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Bullet physics is not particularly sophisticated in BF2, like most FPS games. Each bullet is not modelled as an entity within the game with intrinsic kinetics - it is more of a laser projection with built in adjustments for simple kinetics.

Compare this to WWIIONLINE, online flight sims like Aces High or boxed sims like Il-2 where each round becomes a physical object when fired. This allows for much more complex physics - it's a shame the BF2 devs didn't include a proper model in their game.
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Old 06-16-2005, 01:25 PM   #10

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Well I know 1 thing for sure and that a bullet will not drop 1 meter downwards at a range of 10 meters or so even with strong wind. It’s not like you are shooting 750 meters which would let a bullet drop about 30cm or so but rather the hitboxes in this engine that are not that accurate.
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