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| PR General Discussion : General discussion of the Project Reality modification. |
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#1 |
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PR Rockets
What are your guy's rockets going ot be like? How many willl a personal carry, and how many hits will it take to take out a tank? if there is a thread on this please direct me to it =)
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![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#2 |
![]() Join Date: Jul 2004
Location: MD, USA
Posts: 969
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Depends on the type of rocket. If it's a desposable AT weapon such as the AT4 it would be one per man and most likely given to a class like SF instead of C4 on some maps. However if it were some thing like a javelin, I'm not sure how many rockets an AT soldier would carry with that. As for lethality, it would depend on where and how you hit it. An AT4 fired at a 60 degree angle into the side of a tank may not go all the way through and do little dmg. But a javelin right in the turret would surely kill whoever is inside.
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#3 |
![]() Join Date: Feb 2005
Location: Ohio
Posts: 588
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As said before, it all depends on the kind of rocket/missile and where you hit it, AT4s and Javelins are relatively large weapons, and I think it may be pushing reality to be able to carry several of them, most soliders who use them only carry one, because in a war, with modern technology your not gonna run into many tanks on foot. Back in WW2, it was much more common to run into a tank on foot, so they carried more anti-tank weapons. The prroblem is with BF2, trying to balance realisim with gaming, since in BF2 tanks respawn, it is possible to run into multiply tanks in one life, so having the ability to carry multiply rockets is a must for a common gamer, but for many of us who enjoy the challenge of realism, i believe we should limit to 1 rocket, by doing this, your gonna force teamwork and strategy, your anti-tank guy can always get more ammo from the other suppling soldiers, but with that one rocket, he needs to make sure every shot counts so he doesnt end up getting his squad and himself killed because he was trigger happy.
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GOD BLESS AMERICA AND OUR ALLIES
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#4 |
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i didnt think of it like that, i think thats true only one rocket a man, forcing teams to WANT anti tank guys and anti tank guys wanting to be part of a team.
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![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#5 |
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is it me or the anti tank gun for the mec has a cool clip ^^
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"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a bitch die for he's"
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#6 |
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Hello all, this is my first post on these forums. Been watching the development since it was first put up. Used to be an old DCR member, but it's dead now, for the most part.
I believe that, in order to have a proper balance of realism and functionality, that there should be no anti-tank class. If you have an anti-tank class, you have to limit them to one or two rounds, for realism sake - but in doing so, you make someone useless after a couple of shots. I feel that the anti-tank weapon should be a kit laying around, that anyone can use. One shot weapon, one you fire it, you are done. You can retreive your regular kit off the ground right where you left it. Basically, you set your gun on the ground for a moment to utilize the cumbersome weapon, and once you were done, retrieved your firearm and went about with your routine. In the military, all infantry are trained to use handheld, portable anti-vehicle weaponry. Having this weapon limited to realistic standards will give us a class which is severely hampered and borderline useless. |
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#7 |
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I think the AT class should have a limit of about 2 rockets, and be a limited class of 1 per squad, if thats possible.
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#8 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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yeah theres no way 1 guys guna be able to hold more than 1 or 2 rockets as said before limiting the number of rockets will force teamwork which is the whole idea
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#9 |
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i agree with the IRL things that ironside said, but i still think the antitank class is very useful. give them 1 rocket, maybe 2 (if its an AT4) and give him an M-4, hes still as useful as he ever was. also, if the AT class is a pickup kit, say you get about 100 yards from the kit THEN see a tank? by the time you get back ot the kit your dead. or lets say you pick up the kit and dont run into any tanks, you have to go all the way back where your old kit is.
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![]() "This is my rifle, this is my gun. This is for fighting, this is for fun" -Full Metal Jacket |
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#10 |
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How straight do At-4's shoot in real life? Im guessing its not really like in DC where it has a huge curve.
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